My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Battle Ram Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Spear Goblins Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Goblins Spear Goblins Battle Ram Lumberjack
Zap
Goblins Spear Goblins Firecracker Battle Ram
Barbarian Barrel
Electro Spirit Goblins Spear Goblins Firecracker Battle Ram Lumberjack
The Log
Electro Spirit Goblins Spear Goblins Firecracker Battle Ram Lumberjack
Earthquake
Spear Goblins Firecracker
Arrows
Electro Spirit Goblins Spear Goblins Firecracker
Royal Delivery
Electro Spirit Goblins Spear Goblins Firecracker Battle Ram Lumberjack
Fireball
Firecracker Battle Ram Lumberjack
Poison
Spear Goblins Firecracker
Lightning
Battle Ram Lumberjack Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Spear Goblins Firecracker Battle Ram Freeze Lumberjack Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Spear Goblins Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Lumberjack
Goblins
Battle Ram
Spear Goblins
Firecracker Battle Ram Lumberjack
Firecracker
Spear Goblins Battle Ram Lumberjack Monk
Battle Ram
Electro Spirit Goblins Spear Goblins Firecracker Freeze Lumberjack
Freeze
Battle Ram
Lumberjack
Electro Spirit Spear Goblins Firecracker Battle Ram
Monk
Firecracker

Defense Synergies 0 8

Electro Spirit
Lumberjack
Goblins
Firecracker Freeze Monk
Spear Goblins
Firecracker Lumberjack
Firecracker
Goblins Spear Goblins Lumberjack
Battle Ram
Freeze
Goblins Lumberjack
Lumberjack
Electro Spirit Spear Goblins Firecracker Freeze
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
Lumberjack Goblins Firecracker Monk
Lumberjack Goblins Freeze
Lumberjack Goblins Firecracker Monk
Firecracker Lumberjack Monk
Freeze Electro Spirit Goblins Spear Goblins Firecracker Lumberjack
Electro Spirit Spear Goblins Firecracker Freeze
Electro Spirit Monk
Goblins Lumberjack
Goblins Spear Goblins Firecracker Lumberjack
Goblins Electro Spirit Spear Goblins Firecracker Freeze Lumberjack
Spear Goblins Firecracker
Lumberjack Freeze
Electro Spirit Goblins Firecracker Freeze Lumberjack
Lumberjack
Monk Freeze Lumberjack
Goblins Firecracker Lumberjack
Electro Spirit Goblins Spear Goblins Firecracker Lumberjack
Freeze Electro Spirit Spear Goblins Firecracker Lumberjack
Lumberjack
Electro Spirit Goblins Spear Goblins Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Spear Goblins
Firecracker Lumberjack Monk
Lumberjack Goblins Spear Goblins
Lumberjack Monk
Lumberjack
Firecracker Electro Spirit Freeze Monk
Goblins Spear Goblins Lumberjack
Lumberjack
Freeze Electro Spirit Goblins Spear Goblins Firecracker Monk
Lumberjack
Monk
Lumberjack
Firecracker
Electro Spirit Goblins Spear Goblins Firecracker Freeze Lumberjack Monk
Electro Spirit Firecracker Freeze
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Monk
Firecracker Monk
Firecracker Freeze
Firecracker
Firecracker Electro Spirit Spear Goblins Freeze Monk
Firecracker
Firecracker Freeze
Monk Firecracker
Goblins Lumberjack
Firecracker Monk
Monk Firecracker
Firecracker
Firecracker Freeze Monk
Firecracker
Spear Goblins Firecracker
Firecracker
Monk Freeze
Firecracker Monk
Firecracker Monk
Monk
Monk
Monk
Firecracker Freeze Electro Spirit
Firecracker Monk
Monk
Firecracker
Firecracker
Electro Spirit Firecracker Freeze
Electro Spirit Firecracker Freeze Monk
Firecracker Monk
Electro Spirit Spear Goblins Freeze
Firecracker Monk
Freeze
Firecracker Lumberjack
Firecracker
Monk
Firecracker
Electro Spirit Firecracker Freeze
Firecracker
Firecracker Freeze Monk
Firecracker Monk

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