My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Spear Goblins Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Prince
Giant Snowball
Goblins Spear Goblins Goblin Barrel
Zap
Goblins Spear Goblins Goblin Barrel Prince
Barbarian Barrel
Electro Spirit Goblins Spear Goblins Bomb Tower Wizard Goblin Barrel
The Log
Electro Spirit Goblins Spear Goblins Goblin Barrel Prince
Earthquake
Spear Goblins Bomb Tower Goblin Barrel
Arrows
Electro Spirit Goblins Spear Goblins Goblin Barrel
Royal Delivery
Electro Spirit Goblins Spear Goblins Wizard Goblin Barrel Prince
Fireball
Bomb Tower Wizard Goblin Barrel
Poison
Spear Goblins Bomb Tower Wizard
Lightning
Bomb Tower Wizard Prince
Rocket
Bomb Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Spear Goblins Zap Goblin Barrel Bomb Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Goblins Spear Goblins Zap

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Goblins
Zap
Spear Goblins
Goblin Barrel Zap Prince
Zap
Prince Electro Spirit Goblins Spear Goblins
Bomb Tower
Wizard
Prince
Goblin Barrel
Spear Goblins Prince
Prince
Zap Goblin Barrel Spear Goblins Wizard

Defense Synergies 1 8

Electro Spirit
Zap
Goblins
Zap Wizard
Spear Goblins
Zap Bomb Tower Prince
Zap
Bomb Tower Electro Spirit Goblins Spear Goblins Prince
Bomb Tower
Zap Spear Goblins
Wizard
Goblins Prince
Goblin Barrel
Prince
Spear Goblins Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard
Bomb Tower Goblins Zap Prince
Bomb Tower Prince Goblins
Bomb Tower Prince Goblins
Bomb Tower Prince
Electro Spirit Goblins Spear Goblins Zap Bomb Tower
Electro Spirit Spear Goblins Zap Bomb Tower Wizard
Electro Spirit Zap Bomb Tower
Goblins Bomb Tower Prince
Goblins Spear Goblins Prince
Goblins Electro Spirit Spear Goblins Zap Bomb Tower Wizard
Spear Goblins Zap Wizard
Bomb Tower Prince Zap Wizard
Bomb Tower Wizard Electro Spirit Goblins Zap Prince
Bomb Tower Prince
Bomb Tower Zap Prince
Bomb Tower Wizard Goblins Prince
Bomb Tower Electro Spirit Goblins Spear Goblins Zap Wizard Prince
Zap Bomb Tower Wizard Electro Spirit Spear Goblins
Bomb Tower Prince
Wizard Electro Spirit Goblins Spear Goblins Bomb Tower Prince
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Zap Prince
Zap Bomb Tower Wizard Prince
Goblins Spear Goblins Zap Bomb Tower Prince
Prince Zap
Prince
Wizard Electro Spirit Zap Bomb Tower
Prince Goblins Spear Goblins Bomb Tower
Bomb Tower Prince
Zap Electro Spirit Goblins Spear Goblins Bomb Tower Prince
Bomb Tower Prince
Zap Prince
Prince Bomb Tower Wizard
Wizard Bomb Tower
Electro Spirit Goblins Spear Goblins Zap Bomb Tower Prince
Electro Spirit Zap Bomb Tower Wizard
Electro Spirit Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Wizard Zap
Wizard Electro Spirit Spear Goblins Zap
Wizard
Zap Wizard
Zap Wizard
Goblins Prince
Zap Wizard Prince
Zap Wizard
Zap Prince
Spear Goblins Zap Wizard
Wizard
Zap Wizard Prince
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Electro Spirit Wizard
Zap Wizard
Zap Wizard Prince
Zap
Zap Wizard
Zap Electro Spirit Wizard
Zap Wizard
Zap Electro Spirit
Prince
Wizard
Zap Electro Spirit Spear Goblins Prince
Zap Wizard
Wizard Prince
Zap Wizard
Zap
Prince
Zap Electro Spirit
Zap
Zap Prince
Prince
Wizard

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