My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Battle Ram
Zap
Goblins Firecracker Battle Ram
Barbarian Barrel
Electro Spirit Goblins Knight Firecracker Battle Ram
The Log
Electro Spirit Goblins Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Electro Spirit Goblins Firecracker
Royal Delivery
Electro Spirit Goblins Knight Firecracker Battle Ram P.E.K.K.A
Fireball
Firecracker Battle Ram
Poison
Firecracker
Lightning
Knight Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Zap Arrows Knight Firecracker Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Zap Arrows

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Battle Ram P.E.K.K.A
Goblins
Zap Battle Ram
Zap
Arrows Firecracker Battle Ram P.E.K.K.A Electro Spirit Goblins Knight
Arrows
Zap P.E.K.K.A Knight Battle Ram
Knight
Firecracker Battle Ram Zap Arrows
Firecracker
Zap Knight Battle Ram P.E.K.K.A
Battle Ram
Zap Knight Electro Spirit Goblins Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Spirit Firecracker Battle Ram

Defense Synergies 1 11

Electro Spirit
Zap
Goblins
Zap Knight Firecracker
Zap
Electro Spirit Goblins Arrows Knight Firecracker P.E.K.K.A
Arrows
Zap Knight P.E.K.K.A
Knight
Firecracker Goblins Zap Arrows
Firecracker
Knight Goblins Zap P.E.K.K.A
Battle Ram
P.E.K.K.A
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
P.E.K.K.A Goblins Zap Knight Firecracker
P.E.K.K.A Goblins Knight
P.E.K.K.A Goblins Knight Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Electro Spirit Goblins Zap Firecracker
Electro Spirit Zap Arrows Firecracker
Electro Spirit Zap Arrows P.E.K.K.A
P.E.K.K.A Goblins
Knight Goblins Firecracker
Goblins Electro Spirit Zap Arrows Knight Firecracker
Arrows Zap Firecracker
P.E.K.K.A Zap Knight
Electro Spirit Goblins Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Goblins Arrows Knight Firecracker P.E.K.K.A
Arrows Electro Spirit Goblins Zap Knight Firecracker
Zap Arrows Electro Spirit Knight Firecracker
P.E.K.K.A
Electro Spirit Goblins Arrows Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap P.E.K.K.A
Zap Arrows Knight Firecracker
P.E.K.K.A Goblins Zap Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Knight
Arrows Firecracker Electro Spirit Zap
P.E.K.K.A Goblins Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Spirit Goblins Knight Firecracker
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows
P.E.K.K.A Knight
Firecracker
Electro Spirit Goblins Zap Knight Firecracker P.E.K.K.A
Arrows Electro Spirit Zap Firecracker P.E.K.K.A
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Electro Spirit Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblins
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Electro Spirit
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Electro Spirit Firecracker
Zap Arrows
Zap Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Electro Spirit
Zap Arrows Firecracker
Arrows
Knight Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Electro Spirit Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: