My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Dart Goblin Hog Rider Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Dart Goblin Hog Rider
Zap
Goblins Firecracker Dart Goblin
Barbarian Barrel
Electro Spirit Goblins Firecracker Dart Goblin
The Log
Electro Spirit Goblins Firecracker Dart Goblin Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Goblins Firecracker Dart Goblin
Royal Delivery
Electro Spirit Goblins Firecracker Dart Goblin Hog Rider
Fireball
Firecracker Dart Goblin Hog Rider
Poison
Firecracker Dart Goblin
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Zap Firecracker Dart Goblin Hog Rider Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Zap Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider
Goblins
Hog Rider Zap
Zap
Firecracker Hog Rider Electro Spirit Goblins Dart Goblin Mega Knight
Firecracker
Zap Hog Rider Dart Goblin Mega Knight
Dart Goblin
Rune Giant Zap Firecracker Hog Rider Mega Knight
Hog Rider
Goblins Zap Firecracker Electro Spirit Dart Goblin Mega Knight
Rune Giant
Dart Goblin
Mega Knight
Zap Firecracker Dart Goblin Hog Rider

Defense Synergies 1 9

Electro Spirit
Zap
Goblins
Zap Firecracker Dart Goblin
Zap
Mega Knight Electro Spirit Goblins Firecracker Dart Goblin
Firecracker
Goblins Zap Dart Goblin Mega Knight
Dart Goblin
Goblins Zap Firecracker Mega Knight
Hog Rider
Rune Giant
Mega Knight
Zap Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin
Goblins Zap Firecracker Dart Goblin Mega Knight
Mega Knight Goblins Dart Goblin
Goblins Firecracker Dart Goblin Mega Knight
Firecracker Mega Knight
Electro Spirit Goblins Zap Firecracker Dart Goblin Mega Knight
Dart Goblin Electro Spirit Zap Firecracker
Electro Spirit Zap Dart Goblin Mega Knight
Goblins
Goblins Firecracker Dart Goblin Mega Knight
Goblins Dart Goblin Electro Spirit Zap Firecracker Mega Knight
Zap Firecracker Dart Goblin
Mega Knight Zap
Mega Knight Electro Spirit Goblins Zap Firecracker Dart Goblin
Mega Knight
Zap Mega Knight
Mega Knight Goblins Firecracker
Mega Knight Electro Spirit Goblins Zap Firecracker Dart Goblin
Zap Electro Spirit Firecracker Dart Goblin Mega Knight
Dart Goblin
Mega Knight Electro Spirit Goblins Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zap
Zap Firecracker Mega Knight
Mega Knight Goblins Zap
Mega Knight Zap
Mega Knight
Firecracker Electro Spirit Zap Dart Goblin
Goblins Dart Goblin
Mega Knight
Zap Mega Knight Electro Spirit Goblins Firecracker
Dart Goblin
Mega Knight Dart Goblin
Mega Knight Zap
Mega Knight
Firecracker Dart Goblin Mega Knight
Electro Spirit Goblins Zap Firecracker Dart Goblin
Mega Knight Electro Spirit Zap Firecracker Dart Goblin
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Mega Knight
Firecracker Electro Spirit Zap Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Goblins
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Mega Knight
Zap
Zap Firecracker Electro Spirit Mega Knight
Firecracker Zap Dart Goblin
Zap Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Electro Spirit Firecracker Dart Goblin
Zap Dart Goblin Mega Knight
Zap Electro Spirit Firecracker
Mega Knight
Firecracker
Zap Electro Spirit Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Electro Spirit Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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