My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Zappies Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Zappies
Zap
Goblins Zappies
Barbarian Barrel
Electro Spirit Goblins Valkyrie Zappies Wizard
The Log
Electro Spirit Goblins Zappies
Earthquake
Zappies
Arrows
Electro Spirit Goblins Zappies
Royal Delivery
Electro Spirit Goblins Valkyrie Zappies Wizard P.E.K.K.A
Fireball
Zappies Wizard
Poison
Zappies Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Zap Valkyrie Zappies Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Zap Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Goblins
Zap Valkyrie
Zap
P.E.K.K.A Electro Spirit Goblins Valkyrie Zappies Freeze
Valkyrie
Goblins Zap Zappies Wizard P.E.K.K.A
Zappies
Zap Valkyrie P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Freeze
Zap
P.E.K.K.A
Zap Electro Spirit Valkyrie Zappies Wizard

Defense Synergies 0 15

Electro Spirit
Zap
Goblins
Zap Zappies Wizard Freeze
Zap
Electro Spirit Goblins Valkyrie Zappies P.E.K.K.A
Valkyrie
Zap Zappies Wizard Freeze P.E.K.K.A
Zappies
Goblins Zap Valkyrie P.E.K.K.A
Wizard
Goblins Valkyrie Freeze P.E.K.K.A
Freeze
Goblins Valkyrie Wizard
P.E.K.K.A
Zap Valkyrie Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Zappies Wizard
P.E.K.K.A Goblins Zap Valkyrie Zappies
P.E.K.K.A Goblins Valkyrie Zappies Freeze
P.E.K.K.A Goblins Valkyrie Zappies
Valkyrie P.E.K.K.A
Freeze Electro Spirit Goblins Zap Valkyrie Zappies
Electro Spirit Zap Zappies Wizard Freeze
Electro Spirit Zap Valkyrie P.E.K.K.A
Zappies P.E.K.K.A Goblins
Goblins Valkyrie Zappies
Goblins Valkyrie Electro Spirit Zap Zappies Wizard Freeze
Zap Zappies Wizard
P.E.K.K.A Zap Valkyrie Zappies Wizard Freeze
Valkyrie Wizard Electro Spirit Goblins Zap Zappies Freeze P.E.K.K.A
P.E.K.K.A Zappies
Zap Zappies Freeze P.E.K.K.A
Wizard Goblins Valkyrie Zappies P.E.K.K.A
Valkyrie Electro Spirit Goblins Zap Zappies Wizard
Zap Valkyrie Wizard Freeze Electro Spirit Zappies
P.E.K.K.A Zappies
Valkyrie Wizard Electro Spirit Goblins Zappies P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Zappies P.E.K.K.A
Zap Valkyrie Wizard
Zappies P.E.K.K.A Goblins Zap Valkyrie
Valkyrie P.E.K.K.A Zap Zappies
P.E.K.K.A Valkyrie Zappies
Wizard Electro Spirit Zap Zappies Freeze
P.E.K.K.A Goblins Valkyrie Zappies
P.E.K.K.A Valkyrie Zappies
Zap Freeze P.E.K.K.A Electro Spirit Goblins Valkyrie Zappies
P.E.K.K.A Zappies
P.E.K.K.A Valkyrie Zappies
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Valkyrie Zappies Wizard
Wizard Valkyrie Zappies
Zappies Electro Spirit Goblins Zap Valkyrie Freeze P.E.K.K.A
Valkyrie Electro Spirit Zap Zappies Wizard Freeze P.E.K.K.A
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Wizard Zap Valkyrie
Wizard Electro Spirit Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Goblins
Zap Valkyrie Wizard
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Zap Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Freeze Electro Spirit Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Electro Spirit Zappies Wizard Freeze
Zap Wizard
Zap Electro Spirit Zappies Freeze
P.E.K.K.A
Wizard
Zap Electro Spirit Zappies Freeze
Zap Zappies Wizard
Freeze
Valkyrie Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Electro Spirit Zappies Freeze
Zap Zappies
Zap Freeze
P.E.K.K.A
Wizard

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