My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Dragon Cannon Cart Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince Cannon Cart Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Cannon Cart Phoenix
Giant Snowball
Guards Electro Dragon
Zap
Guards Prince Cannon Cart Goblin Giant
Barbarian Barrel
Electro Spirit Guards Cannon Cart
The Log
Electro Spirit Guards Prince Cannon Cart
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Guards Prince Electro Dragon Cannon Cart
Fireball
Electro Dragon Cannon Cart
Poison
Guards Electro Dragon Phoenix
Lightning
Prince Electro Dragon Cannon Cart Phoenix
Rocket
Prince Electro Dragon Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Guards Phoenix Prince Electro Dragon Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Guards Phoenix

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart Goblin Giant Phoenix
Guards
The Log
Prince
The Log
Electro Dragon
Cannon Cart Goblin Giant
Cannon Cart
The Log Electro Spirit Electro Dragon
Goblin Giant
Electro Spirit Electro Dragon The Log
The Log
Cannon Cart Guards Prince Goblin Giant
Phoenix
Electro Spirit

Defense Synergies 1 9

Electro Spirit
The Log Phoenix
Guards
Prince Electro Dragon Cannon Cart The Log
Prince
The Log Guards
Electro Dragon
Guards Cannon Cart The Log
Cannon Cart
Guards Electro Dragon
Goblin Giant
The Log
The Log
Prince Electro Spirit Guards Electro Dragon Goblin Giant
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon Goblin Giant The Log
Prince Electro Dragon Cannon Cart The Log Phoenix
Prince Electro Dragon Cannon Cart
Prince Guards Electro Dragon Cannon Cart Phoenix
Prince The Log
The Log Electro Spirit Guards Electro Dragon Cannon Cart
Electro Spirit Electro Dragon Phoenix
Electro Spirit Electro Dragon Cannon Cart Goblin Giant The Log Phoenix
Prince Phoenix
Guards Prince Cannon Cart Phoenix
Guards Electro Spirit Electro Dragon Cannon Cart Goblin Giant The Log
Electro Dragon Phoenix
Prince Guards Electro Dragon Cannon Cart The Log
Electro Spirit Guards Prince Electro Dragon Cannon Cart The Log
Prince Cannon Cart Phoenix
Prince The Log
Prince Electro Dragon Cannon Cart
Electro Spirit Guards Prince Electro Dragon Cannon Cart The Log
The Log Electro Spirit Guards Electro Dragon Cannon Cart
Prince Cannon Cart Phoenix
Electro Spirit Guards Prince Electro Dragon Cannon Cart Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Prince Cannon Cart
Prince Electro Dragon Cannon Cart The Log Phoenix
Guards Prince Electro Dragon Cannon Cart Goblin Giant The Log
Guards Prince Cannon Cart Goblin Giant The Log Phoenix
Guards Prince Cannon Cart Goblin Giant Phoenix
Electro Spirit Electro Dragon Goblin Giant
Guards Prince Cannon Cart Goblin Giant Phoenix
Prince Cannon Cart Goblin Giant Phoenix
Electro Dragon Electro Spirit Prince Cannon Cart The Log Phoenix
Guards Goblin Giant Phoenix
Guards Prince Electro Dragon Cannon Cart Phoenix
Guards Prince Goblin Giant The Log Phoenix
Prince Cannon Cart Guards Goblin Giant
Electro Dragon Cannon Cart
Guards Electro Dragon Phoenix Electro Spirit Prince Cannon Cart Goblin Giant The Log
Electro Spirit Electro Dragon Cannon Cart The Log Phoenix
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon The Log
Electro Dragon The Log
Electro Dragon Cannon Cart Goblin Giant The Log
Cannon Cart Guards Prince The Log
The Log
Electro Spirit Electro Dragon Goblin Giant
The Log
The Log Electro Dragon
The Log Electro Dragon
Guards Prince Electro Dragon
Prince Electro Dragon Cannon Cart The Log
Electro Dragon
Cannon Cart The Log
Electro Dragon Cannon Cart
Prince Cannon Cart The Log
Electro Dragon Cannon Cart The Log
Electro Dragon Cannon Cart The Log
Prince Electro Dragon The Log
Electro Dragon The Log
Prince The Log
Prince The Log
Electro Dragon Cannon Cart The Log
The Log Electro Spirit Electro Dragon
The Log Electro Dragon
Prince Electro Dragon The Log
The Log
Electro Dragon
Electro Dragon Electro Spirit Guards
Electro Dragon The Log
Electro Spirit Electro Dragon
Prince
The Log
Electro Spirit Guards Prince Electro Dragon Cannon Cart
Electro Dragon
The Log
Prince Electro Dragon Cannon Cart
The Log Electro Dragon
Prince Electro Dragon Cannon Cart
Electro Dragon Electro Spirit Guards The Log
Electro Dragon
Electro Dragon Prince Cannon Cart Goblin Giant The Log
Prince Cannon Cart
Electro Dragon

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