My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Battle Ram Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Heal Spirit Battle Ram Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse
Giant Snowball
Battle Ram Goblin Curse
Zap
Battle Ram Goblin Curse
Barbarian Barrel
Electro Spirit Heal Spirit Goblin Cage Battle Ram Goblin Curse
The Log
Electro Spirit Heal Spirit Goblin Cage Battle Ram Goblin Curse
Earthquake
Goblin Cage
Arrows
Electro Spirit Heal Spirit Goblin Curse
Royal Delivery
Electro Spirit Heal Spirit Goblin Cage Battle Ram
Fireball
Goblin Cage Battle Ram
Poison
Goblin Cage Goblin Curse
Lightning
Goblin Cage Battle Ram Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Heal Spirit Battle Ram Goblin Curse Rage Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Heal Spirit Goblin Curse Rage Goblin Cage Battle Ram Goblin Machine Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Heal Spirit Goblin Curse Rage

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Goblin Curse
Heal Spirit
Goblin Cage Battle Ram
Goblin Cage
Heal Spirit Battle Ram
Battle Ram
Electro Spirit Heal Spirit Goblin Cage Archer Queen
Goblin Curse
Goblin Machine Electro Spirit
Rage
Goblin Machine
Goblin Machine
Goblin Curse Rage
Archer Queen
Battle Ram

Defense Synergies 0 3

Electro Spirit
Archer Queen
Heal Spirit
Goblin Cage
Archer Queen
Battle Ram
Goblin Curse
Goblin Machine
Rage
Goblin Machine
Goblin Curse
Archer Queen
Electro Spirit Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Goblin Cage
Electro Spirit
Electro Spirit Goblin Cage Goblin Curse
Electro Spirit Goblin Cage
Goblin Cage Goblin Curse Archer Queen
Goblin Curse Electro Spirit
Goblin Curse
Goblin Cage Goblin Curse
Electro Spirit Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Goblin Cage
Goblin Cage Electro Spirit
Goblin Cage Electro Spirit Goblin Curse
Goblin Cage Goblin Curse
Electro Spirit Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage
Goblin Cage
Goblin Cage
Goblin Cage Goblin Curse
Electro Spirit Goblin Curse
Goblin Cage
Goblin Cage Goblin Curse
Goblin Cage Electro Spirit
Goblin Cage Goblin Curse
Goblin Cage
Goblin Cage Archer Queen
Goblin Cage Goblin Curse
Goblin Cage Goblin Curse
Electro Spirit Goblin Cage Archer Queen
Electro Spirit Goblin Cage Goblin Curse Archer Queen
Electro Spirit Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse
Goblin Curse
Electro Spirit Goblin Curse Goblin Machine
Goblin Curse
Goblin Machine
Goblin Curse Archer Queen
Goblin Machine
Goblin Curse Goblin Machine
Goblin Curse Electro Spirit Goblin Machine
Goblin Curse
Goblin Curse
Electro Spirit
Electro Spirit
Goblin Curse
Electro Spirit
Goblin Curse Archer Queen
Archer Queen
Archer Queen
Electro Spirit Archer Queen
Archer Queen
Archer Queen

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