My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Firecracker Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Firecracker Royal Giant
Barbarian Barrel
Electro Spirit Ice Spirit Archers Firecracker Tesla
The Log
Electro Spirit Ice Spirit Archers Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Archers Firecracker Tesla
Arrows
Electro Spirit Ice Spirit Archers Firecracker
Royal Delivery
Electro Spirit Ice Spirit Archers Firecracker Mini P.E.K.K.A
Fireball
Archers Firecracker Tesla
Poison
Archers Firecracker
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Archers Firecracker Tesla Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit The Log Archers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Ice Spirit
Royal Giant Archers Firecracker Royal Giant Mini P.E.K.K.A
Archers
Ice Spirit Royal Giant Mini P.E.K.K.A
Firecracker
Royal Giant Ice Spirit Mini P.E.K.K.A
Tesla
Royal Giant
Ice Spirit Firecracker Electro Spirit Ice Spirit Archers The Log
Mini P.E.K.K.A
Ice Spirit Archers Firecracker The Log
The Log
Royal Giant Mini P.E.K.K.A

Defense Synergies 4 12

Electro Spirit
The Log
Ice Spirit
Mini P.E.K.K.A Archers Firecracker Tesla The Log
Archers
Ice Spirit Firecracker Tesla Mini P.E.K.K.A The Log
Firecracker
The Log Ice Spirit Archers Tesla Mini P.E.K.K.A
Tesla
The Log Ice Spirit Archers Firecracker Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Ice Spirit The Log Archers Firecracker Tesla
The Log
Firecracker Tesla Mini P.E.K.K.A Electro Spirit Ice Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Mini P.E.K.K.A Ice Spirit Firecracker Tesla The Log
Tesla Mini P.E.K.K.A Archers
Tesla Mini P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Electro Spirit Archers Firecracker Tesla
Tesla Electro Spirit Ice Spirit Archers Firecracker
Electro Spirit Tesla The Log
Tesla Mini P.E.K.K.A
Ice Spirit Archers Firecracker Tesla Mini P.E.K.K.A
Archers Electro Spirit Firecracker Tesla The Log
Tesla Archers Firecracker
Tesla Mini P.E.K.K.A Ice Spirit The Log
Electro Spirit Ice Spirit Firecracker Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla
Ice Spirit Tesla Mini P.E.K.K.A The Log
Tesla Firecracker Mini P.E.K.K.A
Ice Spirit Tesla Electro Spirit Archers Firecracker The Log
The Log Electro Spirit Ice Spirit Archers Firecracker Tesla
Mini P.E.K.K.A Tesla
Electro Spirit Archers Firecracker Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tesla
Archers Firecracker Tesla Mini P.E.K.K.A The Log
Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla The Log
Tesla Mini P.E.K.K.A
Firecracker Electro Spirit Ice Spirit Archers Tesla
Mini P.E.K.K.A Archers Tesla
Mini P.E.K.K.A Tesla
Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A The Log
Tesla
Tesla Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Tesla
Archers Firecracker Tesla
Tesla Electro Spirit Ice Spirit Archers Firecracker Mini P.E.K.K.A The Log
Electro Spirit Archers Firecracker Tesla Mini P.E.K.K.A The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Ice Spirit
Archers Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Mini P.E.K.K.A
Firecracker The Log
Archers Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Archers Firecracker
Electro Spirit Ice Spirit Firecracker
Mini P.E.K.K.A
The Log
Electro Spirit Ice Spirit Firecracker
Firecracker The Log
Electro Spirit Ice Spirit Archers
Archers Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Electro Spirit Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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