My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse Miner
Giant Snowball
Archers Goblin Curse Miner
Zap
Archers Goblin Curse
Barbarian Barrel
Electro Spirit Ice Spirit Archers Knight Goblin Curse
The Log
Electro Spirit Ice Spirit Archers Goblin Curse
Earthquake
Archers
Arrows
Electro Spirit Ice Spirit Archers Goblin Curse
Royal Delivery
Electro Spirit Ice Spirit Archers Knight Miner
Fireball
Archers
Poison
Archers Goblin Curse
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Knight Goblin Curse Rage Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Goblin Curse Rage Archers Knight Miner Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Goblin Curse Rage

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Miner
Ice Spirit
Knight Archers Goblin Curse Miner
Archers
Knight Ice Spirit Miner
Knight
Ice Spirit Archers Miner
Goblin Curse
Electro Spirit Ice Spirit
Rage
Freeze
Miner
Electro Spirit Ice Spirit Archers Knight

Defense Synergies 1 3

Electro Spirit
Ice Spirit
Archers Knight Miner
Archers
Knight Ice Spirit
Knight
Archers Ice Spirit
Goblin Curse
Rage
Freeze
Miner
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Ice Spirit Knight Goblin Curse
Archers Knight Goblin Curse Freeze
Knight Goblin Curse
Freeze Electro Spirit Archers
Electro Spirit Ice Spirit Archers Goblin Curse Freeze
Electro Spirit
Goblin Curse
Knight Ice Spirit Archers Miner
Archers Goblin Curse Electro Spirit Knight Freeze
Archers Goblin Curse
Ice Spirit Knight Goblin Curse Freeze
Electro Spirit Ice Spirit Goblin Curse Freeze
Knight Goblin Curse
Ice Spirit Goblin Curse Freeze
Knight
Ice Spirit Electro Spirit Archers Knight
Freeze Electro Spirit Ice Spirit Archers Knight Goblin Curse
Goblin Curse
Electro Spirit Archers Knight Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Knight Miner
Ice Spirit Knight
Knight
Knight Goblin Curse
Electro Spirit Ice Spirit Archers Goblin Curse Freeze
Archers Knight
Knight Goblin Curse
Freeze Electro Spirit Ice Spirit Knight
Goblin Curse
Knight
Knight Goblin Curse
Archers Goblin Curse
Electro Spirit Ice Spirit Archers Knight Freeze
Electro Spirit Archers Goblin Curse Freeze
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Goblin Curse Miner
Miner
Knight Freeze
Goblin Curse
Electro Spirit Ice Spirit Goblin Curse Freeze
Archers
Ice Spirit Goblin Curse Freeze
Miner
Miner Knight
Archers Goblin Curse
Knight Miner
Freeze
Freeze
Archers
Goblin Curse Miner
Goblin Curse Freeze Electro Spirit Ice Spirit
Miner
Miner
Miner Goblin Curse
Archers Goblin Curse
Electro Spirit Ice Spirit Freeze
Miner
Electro Spirit Ice Spirit Freeze
Goblin Curse
Electro Spirit Ice Spirit Archers Freeze
Archers Goblin Curse
Freeze
Miner Knight
Electro Spirit Ice Spirit Freeze
Freeze Miner

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