My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Elite Barbarians Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Electro Spirit Ice Spirit Elite Barbarians Wizard
The Log
Electro Spirit Ice Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit Elite Barbarians Hog Rider Wizard P.E.K.K.A
Fireball
Elite Barbarians Hog Rider Wizard
Poison
Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Arrows Hog Rider Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Spirit Arrows Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Hog Rider P.E.K.K.A
Ice Spirit
Hog Rider P.E.K.K.A Elite Barbarians Mega Knight
Arrows
Elite Barbarians Hog Rider P.E.K.K.A Mega Knight
Elite Barbarians
Arrows Electro Spirit Ice Spirit Hog Rider Wizard Mega Knight
Hog Rider
Ice Spirit Arrows Electro Spirit Elite Barbarians Wizard Mega Knight
Wizard
Elite Barbarians Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Arrows Electro Spirit Wizard
Mega Knight
Ice Spirit Arrows Elite Barbarians Hog Rider Wizard

Defense Synergies 1 9

Electro Spirit
Ice Spirit
Elite Barbarians Wizard P.E.K.K.A Mega Knight
Arrows
Mega Knight P.E.K.K.A
Elite Barbarians
Ice Spirit Wizard Mega Knight
Hog Rider
Wizard
Ice Spirit Elite Barbarians P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Arrows Wizard
Mega Knight
Arrows Ice Spirit Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians P.E.K.K.A Ice Spirit Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight
Arrows Elite Barbarians P.E.K.K.A Mega Knight
Arrows Electro Spirit Mega Knight
Electro Spirit Ice Spirit Arrows Wizard
Electro Spirit Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Elite Barbarians
Elite Barbarians Ice Spirit Mega Knight
Electro Spirit Arrows Wizard Mega Knight
Arrows Wizard
P.E.K.K.A Mega Knight Ice Spirit Elite Barbarians Wizard
Wizard Mega Knight Electro Spirit Ice Spirit Arrows P.E.K.K.A
Elite Barbarians P.E.K.K.A Mega Knight
Ice Spirit Elite Barbarians P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Elite Barbarians P.E.K.K.A
Ice Spirit Arrows Mega Knight Electro Spirit Elite Barbarians Wizard
Arrows Wizard Electro Spirit Ice Spirit Mega Knight
P.E.K.K.A Elite Barbarians
Wizard Mega Knight Electro Spirit Arrows Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians P.E.K.K.A
Arrows Elite Barbarians Wizard Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Elite Barbarians Mega Knight
Arrows Wizard Electro Spirit Ice Spirit
P.E.K.K.A Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Electro Spirit Ice Spirit Elite Barbarians
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Elite Barbarians Electro Spirit Ice Spirit P.E.K.K.A
Arrows Mega Knight Electro Spirit Elite Barbarians Wizard P.E.K.K.A
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Electro Spirit Ice Spirit
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard
Elite Barbarians
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Electro Spirit Ice Spirit Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Elite Barbarians Arrows Wizard
Electro Spirit Ice Spirit Wizard
Elite Barbarians
Arrows Wizard Mega Knight
Electro Spirit Ice Spirit Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Electro Spirit Ice Spirit
Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
Elite Barbarians P.E.K.K.A Mega Knight
Electro Spirit Ice Spirit Elite Barbarians
Mega Knight
P.E.K.K.A
Wizard Mega Knight

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