My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel
Giant Snowball
Bats Dart Goblin Goblin Barrel
Zap
Bats Firecracker Royal Giant Dart Goblin Goblin Barrel
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Dart Goblin Goblin Barrel
The Log
Electro Spirit Ice Spirit Firecracker Royal Giant Dart Goblin Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Electro Spirit Ice Spirit Bats Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Electro Spirit Ice Spirit Bats Firecracker Dart Goblin Goblin Barrel
Fireball
Firecracker Dart Goblin Goblin Barrel
Poison
Bats Firecracker Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Bats The Log Firecracker Dart Goblin Goblin Barrel Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Bats The Log

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Ice Spirit
Royal Giant Goblin Barrel Bats Firecracker Royal Giant Dart Goblin
Bats
Royal Giant Ice Spirit Firecracker Goblin Barrel
Firecracker
Royal Giant Ice Spirit Bats Dart Goblin Goblin Barrel
Royal Giant
Ice Spirit Bats Firecracker Dart Goblin Goblin Barrel Electro Spirit Ice Spirit The Log
Dart Goblin
Royal Giant Goblin Barrel Ice Spirit Firecracker The Log
Goblin Barrel
Ice Spirit Royal Giant Dart Goblin Bats Firecracker
The Log
Royal Giant Dart Goblin

Defense Synergies 1 10

Electro Spirit
The Log
Ice Spirit
Bats Firecracker Dart Goblin The Log
Bats
Ice Spirit Firecracker Dart Goblin The Log
Firecracker
The Log Ice Spirit Bats Dart Goblin
Royal Giant
Dart Goblin
Ice Spirit Bats Firecracker The Log
Goblin Barrel
The Log
Firecracker Electro Spirit Ice Spirit Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin The Log
Ice Spirit Bats Firecracker Dart Goblin The Log
Bats Dart Goblin
Bats Firecracker Dart Goblin
Firecracker The Log
The Log Electro Spirit Bats Firecracker Dart Goblin
Bats Dart Goblin Electro Spirit Ice Spirit Firecracker
Electro Spirit Dart Goblin The Log
Ice Spirit Firecracker Dart Goblin
Bats Dart Goblin Electro Spirit Firecracker The Log
Bats Firecracker Dart Goblin
Ice Spirit Bats The Log
Electro Spirit Ice Spirit Bats Firecracker Dart Goblin The Log
Ice Spirit The Log
Bats Firecracker
Ice Spirit Electro Spirit Bats Firecracker Dart Goblin The Log
The Log Electro Spirit Ice Spirit Bats Firecracker Dart Goblin
Dart Goblin
Electro Spirit Bats Firecracker Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker The Log
Ice Spirit Bats The Log
Bats The Log
Firecracker Electro Spirit Ice Spirit Bats Dart Goblin
Bats Dart Goblin
Electro Spirit Ice Spirit Bats Firecracker The Log
Dart Goblin
Bats Dart Goblin
The Log
Firecracker Dart Goblin
Electro Spirit Ice Spirit Bats Firecracker Dart Goblin The Log
Bats Electro Spirit Firecracker Dart Goblin The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker The Log
Firecracker Electro Spirit Ice Spirit Bats Dart Goblin
Firecracker Dart Goblin The Log
The Log Ice Spirit Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Bats
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Bats
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit Ice Spirit
Firecracker The Log Dart Goblin
The Log
Firecracker Dart Goblin The Log
Bats Firecracker Dart Goblin
Electro Spirit Ice Spirit Bats Firecracker Dart Goblin
Dart Goblin The Log
Electro Spirit Ice Spirit Firecracker
Firecracker The Log
Electro Spirit Ice Spirit Bats Dart Goblin
Firecracker Dart Goblin
The Log
Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Firecracker Dart Goblin
Electro Spirit Ice Spirit Bats Firecracker Dart Goblin The Log
Firecracker Bats Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin

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