My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight Ice Golem Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Electro Spirit Ice Spirit Knight Goblin Barrel
The Log
Electro Spirit Ice Spirit Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Electro Spirit Ice Spirit Bats Goblin Barrel
Royal Delivery
Electro Spirit Ice Spirit Bats Knight Goblin Barrel
Fireball
Goblin Barrel
Poison
Bats
Lightning
Knight Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Ice Golem Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Bats Ice Golem Barbarian Barrel Knight Goblin Barrel Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Bats Ice Golem

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Ice Spirit
Knight Goblin Barrel Bats Barbarian Barrel
Bats
Knight Ice Golem Ice Spirit Barbarian Barrel Goblin Barrel
Knight
Ice Spirit Bats Goblin Barrel Fireball Barbarian Barrel
Ice Golem
Bats Goblin Barrel Barbarian Barrel
Fireball
Electro Spirit Knight
Barbarian Barrel
Ice Spirit Bats Knight Ice Golem Goblin Barrel
Goblin Barrel
Ice Spirit Knight Ice Golem Bats Barbarian Barrel

Defense Synergies 2 11

Electro Spirit
Ice Spirit
Bats Knight Ice Golem Fireball Barbarian Barrel
Bats
Knight Ice Spirit Ice Golem Barbarian Barrel
Knight
Bats Ice Spirit Fireball Barbarian Barrel
Ice Golem
Ice Spirit Bats Fireball Barbarian Barrel
Fireball
Barbarian Barrel Ice Spirit Knight Ice Golem
Barbarian Barrel
Fireball Ice Spirit Bats Knight Ice Golem
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Barbarian Barrel
Ice Spirit Bats Knight
Bats Knight
Bats Knight
Fireball Barbarian Barrel
Fireball Barbarian Barrel Electro Spirit Bats
Bats Electro Spirit Ice Spirit Fireball
Electro Spirit Ice Golem Fireball Barbarian Barrel
Knight Ice Spirit Ice Golem Barbarian Barrel
Bats Electro Spirit Knight Ice Golem Fireball Barbarian Barrel
Bats Fireball
Ice Spirit Bats Knight Fireball
Fireball Electro Spirit Ice Spirit Bats Barbarian Barrel
Knight
Ice Spirit Fireball
Bats Knight Fireball
Ice Spirit Fireball Electro Spirit Bats Knight Barbarian Barrel
Barbarian Barrel Electro Spirit Ice Spirit Bats Knight Ice Golem Fireball
Electro Spirit Bats Knight Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Fireball Barbarian Barrel
Fireball Knight Ice Golem Barbarian Barrel
Ice Spirit Bats Knight Ice Golem
Bats Knight Ice Golem Fireball Barbarian Barrel
Knight
Fireball Electro Spirit Ice Spirit Bats Ice Golem
Bats Knight Ice Golem Fireball
Knight
Electro Spirit Ice Spirit Bats Knight Ice Golem Fireball Barbarian Barrel
Bats Knight
Fireball
Knight Ice Golem Fireball
Fireball
Electro Spirit Ice Spirit Bats Knight Ice Golem Fireball Barbarian Barrel
Bats Electro Spirit Ice Golem Fireball Barbarian Barrel
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Knight Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Electro Spirit Ice Spirit Bats Ice Golem
Fireball Ice Spirit Ice Golem Barbarian Barrel
Fireball
Bats Fireball
Knight Fireball Barbarian Barrel
Fireball
Knight Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Ice Golem Electro Spirit Ice Spirit Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Bats Ice Golem Fireball
Electro Spirit Ice Spirit Bats Fireball
Fireball
Fireball
Electro Spirit Ice Spirit Fireball
Fireball
Electro Spirit Ice Spirit Bats Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Knight
Ice Golem Fireball
Fireball
Electro Spirit Ice Spirit Bats Fireball
Bats Fireball
Fireball Barbarian Barrel
Fireball

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