My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Electro Spirit Ice Spirit Valkyrie Inferno Tower
The Log
Electro Spirit Ice Spirit
Earthquake
Inferno Tower
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit Valkyrie Mother Witch
Fireball
Inferno Tower Mother Witch
Poison
Inferno Tower Mother Witch
Lightning
Valkyrie Inferno Tower Mother Witch
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Earthquake Valkyrie Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Valkyrie Inferno Tower Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Earthquake Valkyrie Mother Witch Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit The Log Earthquake

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant Mother Witch
Ice Spirit
Valkyrie
Earthquake
Electro Giant The Log Mother Witch
Valkyrie
Ice Spirit Mother Witch
Inferno Tower
Electro Giant
Electro Spirit Earthquake Mother Witch
The Log
Earthquake
Mother Witch
Electro Spirit Earthquake Valkyrie Electro Giant

Defense Synergies 2 10

Electro Spirit
The Log
Ice Spirit
Inferno Tower Earthquake Valkyrie The Log
Earthquake
Ice Spirit Inferno Tower The Log
Valkyrie
Ice Spirit Inferno Tower The Log Mother Witch
Inferno Tower
Ice Spirit The Log Earthquake Valkyrie
Electro Giant
The Log
Inferno Tower Electro Spirit Ice Spirit Earthquake Valkyrie Mother Witch
Mother Witch
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Inferno Tower The Log
Inferno Tower Ice Spirit Valkyrie The Log
Inferno Tower Valkyrie
Inferno Tower Valkyrie
Earthquake Valkyrie The Log
The Log Electro Spirit Earthquake Valkyrie Mother Witch
Inferno Tower Electro Spirit Ice Spirit
Earthquake Electro Spirit Valkyrie Inferno Tower Electro Giant The Log
Inferno Tower
Ice Spirit Valkyrie Inferno Tower
Valkyrie Mother Witch Electro Spirit Earthquake Electro Giant The Log
Inferno Tower
Inferno Tower Ice Spirit Earthquake Valkyrie The Log
Valkyrie Electro Spirit Ice Spirit Earthquake The Log
Inferno Tower
Inferno Tower Ice Spirit Electro Giant The Log
Valkyrie Inferno Tower
Ice Spirit Electro Spirit Valkyrie The Log
Earthquake Valkyrie The Log Electro Spirit Ice Spirit Mother Witch
Inferno Tower
Valkyrie Electro Spirit Earthquake Electro Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Electro Giant
Valkyrie The Log
Ice Spirit Valkyrie Inferno Tower The Log
Valkyrie Inferno Tower The Log
Inferno Tower Valkyrie
Electro Giant Mother Witch Electro Spirit Ice Spirit
Valkyrie Inferno Tower
Inferno Tower Valkyrie
Electro Spirit Ice Spirit Valkyrie Inferno Tower The Log
Inferno Tower
Valkyrie Inferno Tower
Valkyrie Electro Giant The Log
Valkyrie Inferno Tower
Valkyrie Electro Giant
Inferno Tower Electro Giant Electro Spirit Ice Spirit Valkyrie The Log
Valkyrie Electro Spirit Earthquake Inferno Tower Electro Giant The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie The Log
The Log
Earthquake The Log
Earthquake Valkyrie The Log
Earthquake Valkyrie The Log
Electro Giant Mother Witch Electro Spirit Ice Spirit
Earthquake The Log
Earthquake The Log Ice Spirit
The Log
Earthquake Valkyrie The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake Valkyrie Electro Giant The Log Mother Witch
Earthquake The Log
The Log
Earthquake The Log
Earthquake Electro Giant The Log Mother Witch Electro Spirit Ice Spirit Valkyrie
The Log Earthquake
The Log
The Log
Electro Giant Mother Witch
Electro Spirit Ice Spirit Electro Giant
Earthquake The Log
Electro Spirit Ice Spirit
Earthquake The Log
Earthquake Electro Spirit Ice Spirit
The Log
Valkyrie
The Log Earthquake
Electro Giant
Electro Giant Electro Spirit Ice Spirit The Log
Electro Giant The Log

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