My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Skeleton Army
The Log
Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Electro Spirit Ice Spirit Firecracker Skeleton Army
Royal Delivery
Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A Skeleton Army
Fireball
Firecracker Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Ice Spirit The Log Firecracker Skeleton Army Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Electro Spirit Ice Spirit The Log

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Ice Spirit
Firecracker Mini P.E.K.K.A
Firecracker
Ice Spirit Mini P.E.K.K.A Mirror
Fireball
Mirror Electro Spirit The Log
Mini P.E.K.K.A
Ice Spirit Firecracker Mirror The Log
Mirror
Fireball The Log Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mirror
The Log
Mirror Fireball Mini P.E.K.K.A

Defense Synergies 6 13

Electro Spirit
The Log
Ice Spirit
Mini P.E.K.K.A Firecracker Fireball Skeleton Army The Log
Firecracker
The Log Ice Spirit Mini P.E.K.K.A Mirror Skeleton Army
Fireball
Mirror The Log Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Firecracker Fireball Mirror Skeleton Army
Mirror
Fireball Skeleton Army Firecracker Mini P.E.K.K.A The Log
Skeleton Army
Mirror Ice Spirit Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Fireball Mini P.E.K.K.A Electro Spirit Ice Spirit Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Mini P.E.K.K.A Skeleton Army Ice Spirit Firecracker The Log
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Firecracker
Firecracker Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Electro Spirit Firecracker
Electro Spirit Ice Spirit Firecracker Fireball
Electro Spirit Fireball The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Firecracker Mini P.E.K.K.A
Skeleton Army Electro Spirit Firecracker Fireball The Log
Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Ice Spirit Fireball The Log
Fireball Skeleton Army Electro Spirit Ice Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Fireball Mini P.E.K.K.A The Log
Firecracker Fireball Mini P.E.K.K.A Skeleton Army
Ice Spirit Fireball Electro Spirit Firecracker Skeleton Army The Log
The Log Electro Spirit Ice Spirit Firecracker Fireball
Mini P.E.K.K.A
Skeleton Army Electro Spirit Firecracker Fireball Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball
Fireball Firecracker Mini P.E.K.K.A The Log
Skeleton Army Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Fireball The Log
Mini P.E.K.K.A Skeleton Army
Firecracker Fireball Electro Spirit Ice Spirit
Mini P.E.K.K.A Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army
Electro Spirit Ice Spirit Firecracker Fireball Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Fireball The Log
Mini P.E.K.K.A Skeleton Army Fireball
Firecracker Fireball Skeleton Army
Skeleton Army Electro Spirit Ice Spirit Firecracker Fireball Mini P.E.K.K.A The Log
Electro Spirit Firecracker Fireball Mini P.E.K.K.A The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Spirit Ice Spirit
Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Fireball Mini P.E.K.K.A
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Electro Spirit Ice Spirit Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Electro Spirit Ice Spirit Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Electro Spirit Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Electro Spirit Ice Spirit Fireball Skeleton Army
Fireball Firecracker
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Fireball
Firecracker
Electro Spirit Ice Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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