My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Tesla
The Log
Electro Spirit Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Electro Spirit Ice Spirit Firecracker
Royal Delivery
Electro Spirit Ice Spirit Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Tesla Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Ice Golem The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Ice Golem The Log Firecracker Tesla Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Ice Golem The Log

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Ice Spirit
Hog Rider Firecracker Mega Knight
Firecracker
Hog Rider Ice Spirit Ice Golem Mega Knight
Tesla
Ice Golem
Hog Rider Firecracker
Hog Rider
Ice Spirit Firecracker Ice Golem The Log Electro Spirit Mega Knight
The Log
Hog Rider Mega Knight
Mega Knight
Ice Spirit Firecracker Hog Rider The Log

Defense Synergies 4 11

Electro Spirit
The Log
Ice Spirit
Firecracker Tesla Ice Golem The Log Mega Knight
Firecracker
Ice Golem The Log Ice Spirit Tesla Mega Knight
Tesla
Ice Golem The Log Ice Spirit Firecracker
Ice Golem
Firecracker Tesla Ice Spirit The Log Mega Knight
Hog Rider
The Log
Firecracker Tesla Electro Spirit Ice Spirit Ice Golem Mega Knight
Mega Knight
Ice Spirit Firecracker Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem The Log
Ice Spirit Firecracker Tesla The Log Mega Knight
Tesla Mega Knight
Tesla Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Electro Spirit Firecracker Tesla Mega Knight
Tesla Electro Spirit Ice Spirit Firecracker
Electro Spirit Tesla Ice Golem The Log Mega Knight
Tesla
Ice Spirit Firecracker Tesla Ice Golem Mega Knight
Electro Spirit Firecracker Tesla Ice Golem The Log Mega Knight
Tesla Firecracker
Tesla Mega Knight Ice Spirit The Log
Mega Knight Electro Spirit Ice Spirit Firecracker Tesla The Log
Tesla Mega Knight
Ice Spirit Tesla The Log Mega Knight
Tesla Mega Knight Firecracker
Ice Spirit Tesla Mega Knight Electro Spirit Firecracker The Log
The Log Electro Spirit Ice Spirit Firecracker Tesla Ice Golem Mega Knight
Tesla
Mega Knight Electro Spirit Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Ice Golem
Firecracker Tesla Ice Golem The Log Mega Knight
Mega Knight Ice Spirit Ice Golem The Log
Mega Knight Tesla Ice Golem The Log
Tesla Mega Knight
Firecracker Electro Spirit Ice Spirit Tesla Ice Golem
Tesla Ice Golem
Mega Knight Tesla
Mega Knight Electro Spirit Ice Spirit Firecracker Ice Golem The Log
Tesla
Mega Knight Tesla
Mega Knight The Log
Mega Knight Tesla Ice Golem
Firecracker Tesla Mega Knight
Tesla Electro Spirit Ice Spirit Firecracker Ice Golem The Log
Mega Knight Electro Spirit Firecracker Tesla Ice Golem The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker The Log
The Log
Firecracker Ice Golem The Log
Firecracker The Log Mega Knight
Firecracker Electro Spirit Ice Spirit Ice Golem
Firecracker The Log
The Log Ice Spirit Firecracker Ice Golem
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Ice Golem The Log Electro Spirit Ice Spirit Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker Ice Golem
Electro Spirit Ice Spirit Firecracker
The Log Mega Knight
Electro Spirit Ice Spirit Firecracker
Mega Knight
Firecracker The Log
Electro Spirit Ice Spirit
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker Ice Golem
Firecracker Mega Knight
Electro Spirit Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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