My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblin Gang Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Electro Spirit Ice Spirit Goblin Gang Electro Wizard
The Log
Electro Spirit Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Electro Spirit Ice Spirit Goblin Gang
Royal Delivery
Electro Spirit Ice Spirit Goblin Gang Electro Wizard
Fireball
Goblin Gang Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Fireball Barbarian Barrel The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Barbarian Barrel The Log Goblin Gang Fireball Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Barbarian Barrel The Log

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Ice Spirit
Barbarian Barrel Mega Knight
Goblin Gang
Fireball
Electro Spirit The Log Electro Wizard Mega Knight
Barbarian Barrel
Ice Spirit Mega Knight
The Log
Fireball Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Ice Spirit Fireball Barbarian Barrel The Log Electro Wizard

Defense Synergies 3 17

Electro Spirit
The Log Electro Wizard
Ice Spirit
Goblin Gang Fireball Barbarian Barrel The Log Electro Wizard Mega Knight
Goblin Gang
Ice Spirit Barbarian Barrel The Log Electro Wizard
Fireball
Barbarian Barrel The Log Ice Spirit Electro Wizard Mega Knight
Barbarian Barrel
Fireball Ice Spirit Goblin Gang Electro Wizard Mega Knight
The Log
Fireball Electro Spirit Ice Spirit Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Electro Spirit Ice Spirit Goblin Gang Fireball Barbarian Barrel The Log Mega Knight
Mega Knight
Ice Spirit Fireball Barbarian Barrel The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel The Log Electro Wizard
Ice Spirit Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Fireball Barbarian Barrel The Log Mega Knight
Goblin Gang Fireball Barbarian Barrel The Log Electro Spirit Electro Wizard Mega Knight
Electro Wizard Electro Spirit Ice Spirit Goblin Gang Fireball
Electro Spirit Fireball Barbarian Barrel The Log Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Ice Spirit Barbarian Barrel Electro Wizard Mega Knight
Goblin Gang Electro Wizard Electro Spirit Fireball Barbarian Barrel The Log Mega Knight
Goblin Gang Fireball Electro Wizard
Mega Knight Ice Spirit Goblin Gang Fireball The Log Electro Wizard
Fireball Mega Knight Electro Spirit Ice Spirit Goblin Gang Barbarian Barrel The Log Electro Wizard
Goblin Gang Electro Wizard Mega Knight
Ice Spirit Goblin Gang Fireball The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Fireball Electro Wizard
Ice Spirit Fireball Mega Knight Electro Spirit Goblin Gang Barbarian Barrel The Log Electro Wizard
Barbarian Barrel The Log Electro Spirit Ice Spirit Fireball Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Electro Spirit Fireball Barbarian Barrel The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Goblin Gang Barbarian Barrel The Log Mega Knight
Goblin Gang Mega Knight Ice Spirit The Log Electro Wizard
Goblin Gang Mega Knight Fireball Barbarian Barrel The Log Electro Wizard
Goblin Gang Mega Knight
Fireball Electro Spirit Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Mega Knight
Electro Wizard Mega Knight Electro Spirit Ice Spirit Fireball Barbarian Barrel The Log
Goblin Gang
Mega Knight
Mega Knight Fireball The Log Electro Wizard
Mega Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Electro Wizard Electro Spirit Ice Spirit Fireball Barbarian Barrel The Log
Mega Knight Electro Spirit Fireball Barbarian Barrel The Log Electro Wizard
Electro Spirit Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel The Log
Fireball Barbarian Barrel The Log Electro Wizard
Fireball Barbarian Barrel The Log
Fireball Barbarian Barrel The Log
Fireball Barbarian Barrel The Log Mega Knight
Fireball Electro Spirit Ice Spirit
The Log
Fireball The Log Ice Spirit Barbarian Barrel
Fireball The Log
Goblin Gang Fireball Electro Wizard
Fireball Barbarian Barrel The Log Electro Wizard
Fireball
Fireball Barbarian Barrel The Log
Fireball Barbarian Barrel
Fireball Barbarian Barrel The Log
Fireball Barbarian Barrel The Log
Fireball Barbarian Barrel The Log Mega Knight
Fireball Barbarian Barrel
Fireball Barbarian Barrel The Log Electro Wizard Mega Knight
Fireball Barbarian Barrel The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball Barbarian Barrel The Log
The Log Electro Spirit Ice Spirit Fireball Barbarian Barrel Mega Knight
Fireball The Log Barbarian Barrel Electro Wizard
Fireball The Log Mega Knight
Fireball Barbarian Barrel The Log
Fireball Electro Wizard
Electro Wizard Electro Spirit Ice Spirit Fireball
Fireball
Fireball The Log Mega Knight
Electro Spirit Ice Spirit Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Electro Spirit Ice Spirit Goblin Gang Fireball Barbarian Barrel
Fireball Electro Wizard
The Log Fireball Barbarian Barrel
Fireball Goblin Gang Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Electro Spirit Ice Spirit Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Barbarian Barrel The Log Electro Wizard Mega Knight
Fireball Mega Knight

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