My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Rune Giant Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblins Dart Goblin Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats Dart Goblin
Zap
Goblins Bats Dart Goblin Goblin Giant
Barbarian Barrel
Electro Spirit Ice Spirit Goblins Dart Goblin
The Log
Electro Spirit Ice Spirit Goblins Dart Goblin
Earthquake
Arrows
Electro Spirit Ice Spirit Goblins Bats Dart Goblin
Royal Delivery
Electro Spirit Ice Spirit Goblins Bats Dart Goblin
Fireball
Dart Goblin
Poison
Bats Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Goblins Bats The Log Dart Goblin Rune Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Goblins Bats

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Ice Spirit
Goblins Bats Dart Goblin Goblin Giant
Goblins
Ice Spirit
Bats
Ice Spirit Rune Giant Goblin Giant
Dart Goblin
Ice Spirit Rune Giant Goblin Giant The Log
Rune Giant
Bats Dart Goblin
Goblin Giant
Electro Spirit Ice Spirit Bats Dart Goblin The Log
The Log
Dart Goblin Goblin Giant

Defense Synergies 0 14

Electro Spirit
The Log
Ice Spirit
Goblins Bats Dart Goblin Goblin Giant The Log
Goblins
Ice Spirit Dart Goblin The Log
Bats
Ice Spirit Dart Goblin Goblin Giant The Log
Dart Goblin
Ice Spirit Goblins Bats Goblin Giant The Log
Rune Giant
Goblin Giant
Ice Spirit Bats Dart Goblin The Log
The Log
Electro Spirit Ice Spirit Goblins Bats Dart Goblin Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Giant The Log
Ice Spirit Goblins Bats Dart Goblin The Log
Goblins Bats Dart Goblin
Goblins Bats Dart Goblin
The Log
The Log Electro Spirit Goblins Bats Dart Goblin
Bats Dart Goblin Electro Spirit Ice Spirit
Electro Spirit Dart Goblin Goblin Giant The Log
Goblins
Ice Spirit Goblins Dart Goblin
Goblins Bats Dart Goblin Electro Spirit Goblin Giant The Log
Bats Dart Goblin
Ice Spirit Bats The Log
Electro Spirit Ice Spirit Goblins Bats Dart Goblin The Log
Ice Spirit The Log
Goblins Bats
Ice Spirit Electro Spirit Goblins Bats Dart Goblin The Log
The Log Electro Spirit Ice Spirit Bats Dart Goblin
Dart Goblin
Electro Spirit Goblins Bats Dart Goblin Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
The Log
Ice Spirit Goblins Bats Goblin Giant The Log
Bats Goblin Giant The Log
Goblin Giant
Electro Spirit Ice Spirit Bats Dart Goblin Goblin Giant
Goblins Bats Dart Goblin Goblin Giant
Goblin Giant
Electro Spirit Ice Spirit Goblins Bats The Log
Dart Goblin Goblin Giant
Bats Dart Goblin
Goblin Giant The Log
Goblin Giant
Dart Goblin
Electro Spirit Ice Spirit Goblins Bats Dart Goblin Goblin Giant The Log
Bats Electro Spirit Dart Goblin The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Goblin Giant The Log
Dart Goblin The Log
The Log
Electro Spirit Ice Spirit Bats Dart Goblin Goblin Giant
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Goblins Bats
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Bats
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log Electro Spirit Ice Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Bats Dart Goblin
Electro Spirit Ice Spirit Bats Dart Goblin
Dart Goblin The Log
Electro Spirit Ice Spirit
The Log
Electro Spirit Ice Spirit Bats Dart Goblin
Dart Goblin
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin
Electro Spirit Ice Spirit Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin Goblin Giant The Log
Dart Goblin

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