My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblins Knight Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Goblins Bomber Bats
Zap
Goblins Bomber Bats
Barbarian Barrel
Electro Spirit Ice Spirit Goblins Bomber Knight
The Log
Electro Spirit Ice Spirit Goblins Bomber
Earthquake
Bomber
Arrows
Electro Spirit Ice Spirit Goblins Bomber Bats
Royal Delivery
Electro Spirit Ice Spirit Goblins Bomber Bats Knight
Fireball
Bomber
Poison
Bomber Bats
Lightning
Knight Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Bomber Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Goblins Bomber Bats Ice Golem The Log Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Goblins Bomber

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ice Spirit
Knight Goblins Bomber Bats
Goblins
Ice Spirit Ice Golem
Bomber
Ice Spirit Bats Knight Ice Golem
Bats
Knight Ice Golem Ice Spirit Bomber
Knight
Ice Spirit Bats Bomber The Log
Ice Golem
Bats Goblins Bomber
The Log
Knight

Defense Synergies 3 17

Electro Spirit
The Log
Ice Spirit
Goblins Bomber Bats Knight Ice Golem The Log
Goblins
Ice Spirit Bomber Knight Ice Golem The Log
Bomber
Knight Ice Golem Ice Spirit Goblins Bats The Log
Bats
Knight Ice Spirit Bomber Ice Golem The Log
Knight
Bomber Bats Ice Spirit Goblins The Log
Ice Golem
Bomber Ice Spirit Goblins Bats The Log
The Log
Electro Spirit Ice Spirit Goblins Bomber Bats Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Ice Golem The Log
Ice Spirit Goblins Bats Knight The Log
Goblins Bomber Bats Knight
Goblins Bats Knight
Bomber The Log
The Log Electro Spirit Goblins Bomber Bats
Bats Electro Spirit Ice Spirit
Electro Spirit Ice Golem The Log
Goblins
Knight Ice Spirit Goblins Bomber Ice Golem
Goblins Bats Electro Spirit Bomber Knight Ice Golem The Log
Bats
Ice Spirit Bomber Bats Knight The Log
Bomber Electro Spirit Ice Spirit Goblins Bats The Log
Knight
Ice Spirit The Log
Goblins Bomber Bats Knight
Ice Spirit Electro Spirit Goblins Bomber Bats Knight The Log
The Log Electro Spirit Ice Spirit Bomber Bats Knight Ice Golem
Bomber Electro Spirit Goblins Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Ice Golem
Bomber Knight Ice Golem The Log
Ice Spirit Goblins Bats Knight Ice Golem The Log
Bats Knight Ice Golem The Log
Knight
Electro Spirit Ice Spirit Bats Ice Golem
Goblins Bats Knight Ice Golem
Knight
Electro Spirit Ice Spirit Goblins Bats Knight Ice Golem The Log
Bats Knight
The Log
Knight Ice Golem
Bomber
Electro Spirit Ice Spirit Goblins Bomber Bats Knight Ice Golem The Log
Bats Electro Spirit Bomber Ice Golem The Log
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem The Log
The Log
The Log
Knight Ice Golem The Log
Bomber The Log
Electro Spirit Ice Spirit Bats Ice Golem
Bomber The Log
The Log Ice Spirit Ice Golem
The Log
Goblins Bats
Knight The Log
Knight Ice Golem The Log
Ice Golem The Log
Bomber The Log
The Log
Bomber Bats
Bomber The Log
Bomber The Log
The Log
The Log
The Log
Ice Golem The Log Electro Spirit Ice Spirit Bomber
The Log
The Log
The Log
Bats Ice Golem
Electro Spirit Ice Spirit Bats
Bomber The Log
Electro Spirit Ice Spirit
The Log
Electro Spirit Ice Spirit Bats
The Log
Knight
The Log Bomber Ice Golem
Electro Spirit Ice Spirit Bats The Log
Bats
The Log

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