My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblins Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Goblins Minions
Zap
Goblins Minions Goblin Giant Sparky
Barbarian Barrel
Electro Spirit Ice Spirit Goblins Knight Sparky
The Log
Electro Spirit Ice Spirit Goblins Sparky
Earthquake
Arrows
Electro Spirit Ice Spirit Goblins Minions
Royal Delivery
Electro Spirit Ice Spirit Goblins Knight Minions Sparky
Fireball
Minions Sparky
Poison
Minions Sparky
Lightning
Knight Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Goblins The Log Knight Minions Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Goblins The Log

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant Sparky
Ice Spirit
Knight Minions Sparky Goblins Goblin Giant
Goblins
Ice Spirit
Knight
Ice Spirit Minions The Log Sparky
Minions
Ice Spirit Knight Goblin Giant Sparky
Goblin Giant
Sparky Electro Spirit Ice Spirit Minions The Log
The Log
Knight Goblin Giant Sparky
Sparky
Ice Spirit Goblin Giant Electro Spirit Knight Minions The Log

Defense Synergies 2 15

Electro Spirit
The Log
Ice Spirit
Sparky Goblins Knight Minions Goblin Giant The Log
Goblins
Ice Spirit Knight The Log
Knight
Minions Ice Spirit Goblins The Log Sparky
Minions
Knight Ice Spirit Goblin Giant The Log
Goblin Giant
Ice Spirit Minions The Log Sparky
The Log
Electro Spirit Ice Spirit Goblins Knight Minions Goblin Giant Sparky
Sparky
Ice Spirit Knight Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Giant The Log Sparky
Sparky Ice Spirit Goblins Knight Minions The Log
Sparky Goblins Knight Minions
Sparky Goblins Knight Minions
The Log Sparky
The Log Electro Spirit Goblins Minions
Minions Electro Spirit Ice Spirit
Electro Spirit Goblin Giant The Log Sparky
Sparky Goblins Minions
Knight Ice Spirit Goblins Sparky
Goblins Minions Electro Spirit Knight Goblin Giant The Log
Minions
Sparky Ice Spirit Knight Minions The Log
Sparky Electro Spirit Ice Spirit Goblins Minions The Log
Sparky Knight
Ice Spirit The Log Sparky
Sparky Goblins Knight Minions
Ice Spirit Electro Spirit Goblins Knight Minions The Log
The Log Electro Spirit Ice Spirit Knight Minions
Sparky
Electro Spirit Goblins Knight Minions Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Sparky
Knight The Log
Ice Spirit Goblins Knight Minions Goblin Giant The Log Sparky
Knight Goblin Giant The Log Sparky
Knight Goblin Giant Sparky
Electro Spirit Ice Spirit Minions Goblin Giant
Sparky Goblins Knight Minions Goblin Giant
Knight Goblin Giant Sparky
Electro Spirit Ice Spirit Goblins Knight Minions The Log Sparky
Goblin Giant Sparky
Knight Minions Sparky
Goblin Giant The Log
Knight Goblin Giant Sparky
Sparky
Sparky Electro Spirit Ice Spirit Goblins Knight Minions Goblin Giant The Log
Minions Electro Spirit The Log Sparky
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
The Log
Goblin Giant The Log Sparky
Knight The Log Sparky
The Log Sparky
Electro Spirit Ice Spirit Minions Goblin Giant
The Log Sparky
The Log Ice Spirit
The Log
Goblins Minions Sparky
Knight The Log Sparky
Knight The Log Sparky
Minions
The Log Sparky
The Log Sparky
The Log Sparky
Sparky
Minions Sparky
The Log Sparky
The Log
Minions The Log Sparky
The Log Sparky
The Log
The Log Electro Spirit Ice Spirit Sparky
The Log Sparky
The Log Sparky
The Log Sparky
Sparky
Electro Spirit Ice Spirit Minions
Sparky
The Log Sparky
Electro Spirit Ice Spirit Sparky
Sparky
The Log Sparky
Electro Spirit Ice Spirit Minions
The Log
Knight Sparky
The Log
Sparky
Sparky
Electro Spirit Ice Spirit Minions The Log Sparky
Goblin Giant The Log Sparky
Sparky
Sparky

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