My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon Firecracker X-Bow
Barbarian Barrel
Electro Spirit Ice Spirit Knight Cannon Firecracker Tesla X-Bow
The Log
Electro Spirit Ice Spirit Cannon Firecracker X-Bow
Earthquake
Cannon Firecracker Tesla X-Bow
Arrows
Electro Spirit Ice Spirit Firecracker
Royal Delivery
Electro Spirit Ice Spirit Knight Firecracker
Fireball
Cannon Firecracker Tesla X-Bow
Poison
Cannon Firecracker X-Bow
Lightning
Knight Cannon Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Knight Cannon Firecracker Tesla X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit The Log Knight

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
X-Bow
Ice Spirit
Knight Firecracker X-Bow
Knight
Ice Spirit Firecracker X-Bow The Log
Cannon
Firecracker
Knight Ice Spirit X-Bow
Tesla
X-Bow
Knight The Log Electro Spirit Ice Spirit Firecracker
The Log
X-Bow Knight

Defense Synergies 10 11

Electro Spirit
The Log
Ice Spirit
X-Bow Knight Cannon Firecracker Tesla The Log
Knight
Cannon Firecracker Tesla X-Bow Ice Spirit The Log
Cannon
Knight The Log Ice Spirit Firecracker X-Bow
Firecracker
Knight The Log Ice Spirit Cannon Tesla X-Bow
Tesla
Knight X-Bow The Log Ice Spirit Firecracker
X-Bow
Ice Spirit Knight Tesla The Log Cannon Firecracker
The Log
Cannon Firecracker Tesla X-Bow Electro Spirit Ice Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Tesla X-Bow The Log
Ice Spirit Knight Cannon Firecracker Tesla X-Bow The Log
Cannon Tesla Knight
Cannon Tesla Knight Firecracker
Firecracker X-Bow The Log
The Log Electro Spirit Cannon Firecracker Tesla X-Bow
Tesla Electro Spirit Ice Spirit Cannon Firecracker X-Bow
Electro Spirit Cannon Tesla X-Bow The Log
Cannon Tesla X-Bow
Knight Ice Spirit Cannon Firecracker Tesla
Electro Spirit Knight Cannon Firecracker Tesla X-Bow The Log
Tesla Firecracker
Cannon Tesla Ice Spirit Knight X-Bow The Log
Electro Spirit Ice Spirit Cannon Firecracker Tesla X-Bow The Log
Knight Cannon Tesla X-Bow
Ice Spirit Cannon Tesla X-Bow The Log
Tesla Knight Cannon Firecracker X-Bow
Ice Spirit Cannon Tesla Electro Spirit Knight Firecracker X-Bow The Log
The Log Electro Spirit Ice Spirit Knight Cannon Firecracker Tesla
Cannon Tesla
Electro Spirit Knight Cannon Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla X-Bow
Knight Firecracker Tesla X-Bow The Log
Ice Spirit Knight The Log
Knight Tesla X-Bow The Log
Knight Cannon Tesla
Firecracker Electro Spirit Ice Spirit Tesla
Knight Tesla
Knight Tesla
Electro Spirit Ice Spirit Knight Firecracker X-Bow The Log
Cannon Tesla
Knight Tesla
The Log
Knight Cannon Tesla
Cannon Firecracker Tesla
Tesla Electro Spirit Ice Spirit Knight Firecracker X-Bow The Log
Electro Spirit Cannon Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker X-Bow The Log
Firecracker X-Bow The Log
X-Bow The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Ice Spirit
Firecracker The Log
X-Bow The Log Ice Spirit Firecracker
The Log Firecracker X-Bow
X-Bow
Firecracker Knight X-Bow The Log
Firecracker
Knight Firecracker The Log
Firecracker X-Bow
Firecracker X-Bow The Log
X-Bow Firecracker The Log
Firecracker X-Bow The Log
Firecracker X-Bow The Log
Firecracker X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Firecracker The Log Electro Spirit Ice Spirit
Firecracker X-Bow The Log
X-Bow The Log
Firecracker X-Bow The Log
Firecracker X-Bow
Electro Spirit Ice Spirit Firecracker
X-Bow The Log
Electro Spirit Ice Spirit Firecracker
Firecracker The Log
Electro Spirit Ice Spirit X-Bow
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Electro Spirit Ice Spirit Firecracker The Log
Firecracker
Firecracker X-Bow The Log

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