My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Electro Spirit Ice Spirit Knight Cannon Firecracker Valkyrie
The Log
Electro Spirit Ice Spirit Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Electro Spirit Ice Spirit Firecracker
Royal Delivery
Electro Spirit Ice Spirit Knight Firecracker Valkyrie Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Knight Cannon Firecracker Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit The Log Knight

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Ice Spirit
Knight Valkyrie Hog Rider Firecracker
Knight
Ice Spirit Firecracker Hog Rider The Log
Cannon
Firecracker
Knight Hog Rider Ice Spirit Valkyrie
Valkyrie
Ice Spirit Hog Rider Firecracker
Hog Rider
Ice Spirit Knight Firecracker Valkyrie The Log Electro Spirit
The Log
Hog Rider Knight

Defense Synergies 5 10

Electro Spirit
The Log
Ice Spirit
Knight Cannon Firecracker Valkyrie The Log
Knight
Cannon Firecracker Ice Spirit The Log
Cannon
Knight The Log Ice Spirit Firecracker Valkyrie
Firecracker
Knight Valkyrie The Log Ice Spirit Cannon
Valkyrie
Firecracker Ice Spirit Cannon The Log
Hog Rider
The Log
Cannon Firecracker Electro Spirit Ice Spirit Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie The Log
Ice Spirit Knight Cannon Firecracker Valkyrie The Log
Cannon Knight Valkyrie
Cannon Knight Firecracker Valkyrie
Firecracker Valkyrie The Log
The Log Electro Spirit Cannon Firecracker Valkyrie
Electro Spirit Ice Spirit Cannon Firecracker
Electro Spirit Cannon Valkyrie The Log
Cannon
Knight Ice Spirit Cannon Firecracker Valkyrie
Valkyrie Electro Spirit Knight Cannon Firecracker The Log
Firecracker
Cannon Ice Spirit Knight Valkyrie The Log
Valkyrie Electro Spirit Ice Spirit Cannon Firecracker The Log
Knight Cannon
Ice Spirit Cannon The Log
Knight Cannon Firecracker Valkyrie
Ice Spirit Cannon Electro Spirit Knight Firecracker Valkyrie The Log
Valkyrie The Log Electro Spirit Ice Spirit Knight Cannon Firecracker
Cannon
Valkyrie Electro Spirit Knight Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Firecracker Valkyrie The Log
Ice Spirit Knight Valkyrie The Log
Valkyrie Knight The Log
Knight Cannon Valkyrie
Firecracker Electro Spirit Ice Spirit
Knight Valkyrie
Knight Valkyrie
Electro Spirit Ice Spirit Knight Firecracker Valkyrie The Log
Cannon
Knight Valkyrie
Valkyrie The Log
Knight Cannon Valkyrie
Cannon Firecracker Valkyrie
Electro Spirit Ice Spirit Knight Firecracker Valkyrie The Log
Valkyrie Electro Spirit Cannon Firecracker The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker The Log
The Log
Knight Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Electro Spirit Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Firecracker Knight Valkyrie The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit Ice Spirit Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Electro Spirit Ice Spirit Firecracker
The Log
Electro Spirit Ice Spirit Firecracker
Firecracker The Log
Electro Spirit Ice Spirit
Firecracker
The Log
Knight Firecracker Valkyrie
The Log Firecracker
Firecracker
Electro Spirit Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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