My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Mortar Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Mortar
Barbarian Barrel
Electro Spirit Ice Spirit Mortar Tesla
The Log
Electro Spirit Ice Spirit
Earthquake
Mortar Tesla
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit
Fireball
Mortar Tesla
Poison
Mortar
Lightning
Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Mortar Barbarian Barrel Tornado Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Barbarian Barrel The Log Tornado Mortar Tesla Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Ice Spirit Barbarian Barrel The Log

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ice Spirit
Mortar Barbarian Barrel
Mortar
Ice Spirit Barbarian Barrel Tornado The Log
Tesla
Barbarian Barrel
Ice Spirit Mortar Tornado
Tornado
Mortar Barbarian Barrel Freeze The Log
Freeze
Tornado
The Log
Mortar Tornado

Defense Synergies 1 14

Electro Spirit
The Log
Ice Spirit
Mortar Tesla Barbarian Barrel Tornado The Log
Mortar
Ice Spirit Tesla Barbarian Barrel Tornado The Log
Tesla
The Log Ice Spirit Mortar Barbarian Barrel Tornado
Barbarian Barrel
Ice Spirit Mortar Tesla Tornado
Tornado
Ice Spirit Mortar Tesla Barbarian Barrel The Log
Freeze
The Log
Tesla Electro Spirit Ice Spirit Mortar Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Barbarian Barrel The Log
Ice Spirit Mortar Tesla The Log
Mortar Tesla Tornado Freeze
Tesla Mortar
Barbarian Barrel Tornado The Log
Barbarian Barrel Tornado Freeze The Log Electro Spirit Tesla
Tesla Tornado Electro Spirit Ice Spirit Mortar Freeze
Electro Spirit Tesla Barbarian Barrel The Log
Tesla Mortar Tornado
Tornado Ice Spirit Tesla Barbarian Barrel
Electro Spirit Tesla Barbarian Barrel Tornado Freeze The Log
Tesla Tornado
Mortar Tesla Ice Spirit Freeze The Log
Electro Spirit Ice Spirit Mortar Tesla Barbarian Barrel Tornado Freeze The Log
Mortar Tesla
Tornado Ice Spirit Mortar Tesla Freeze The Log
Tesla Mortar Tornado
Ice Spirit Mortar Tesla Electro Spirit Barbarian Barrel Tornado The Log
Mortar Barbarian Barrel Tornado Freeze The Log Electro Spirit Ice Spirit Tesla
Mortar Tesla Tornado
Electro Spirit Tesla Barbarian Barrel The Log
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Barbarian Barrel
Mortar Tesla Barbarian Barrel The Log
Ice Spirit The Log
Tesla Barbarian Barrel Tornado The Log
Tesla
Electro Spirit Ice Spirit Tesla Tornado Freeze
Tesla
Tesla
Freeze Electro Spirit Ice Spirit Mortar Barbarian Barrel Tornado The Log
Tesla
Tesla
Tornado The Log
Tesla
Tesla
Tesla Electro Spirit Ice Spirit Mortar Barbarian Barrel Tornado Freeze The Log
Electro Spirit Tesla Barbarian Barrel Freeze The Log
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel Freeze The Log
Mortar Barbarian Barrel Tornado The Log
Barbarian Barrel The Log
Barbarian Barrel Freeze The Log
Mortar Barbarian Barrel The Log
Electro Spirit Ice Spirit Tornado Freeze
Mortar Tornado The Log
The Log Ice Spirit Barbarian Barrel Tornado Freeze
The Log Mortar Tornado
Tornado
Mortar Barbarian Barrel Tornado The Log
Tornado
Mortar Barbarian Barrel The Log
Mortar Barbarian Barrel Freeze
Mortar Barbarian Barrel The Log
Mortar Barbarian Barrel The Log
Mortar Barbarian Barrel The Log
Mortar Barbarian Barrel Tornado Freeze
Mortar Barbarian Barrel The Log
Mortar Barbarian Barrel Tornado The Log
The Log
Tornado
Tornado The Log
Mortar Barbarian Barrel The Log
Tornado Freeze The Log Electro Spirit Ice Spirit Mortar Barbarian Barrel
Mortar The Log Barbarian Barrel Tornado
Mortar Tornado The Log
Mortar Barbarian Barrel Tornado The Log
Tornado
Electro Spirit Ice Spirit Freeze
Mortar The Log
Electro Spirit Ice Spirit Freeze
The Log
Electro Spirit Ice Spirit Barbarian Barrel Freeze
Tornado
Freeze
The Log Barbarian Barrel
The Log Mortar
Tornado
Electro Spirit Ice Spirit Tornado Freeze The Log
Tornado
Mortar Barbarian Barrel Tornado Freeze The Log
Mortar

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