My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Flying Machine Giant Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Flying Machine Giant Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Clone Phoenix
Giant Snowball
Musketeer Flying Machine Clone
Zap
Flying Machine Clone
Barbarian Barrel
Electro Spirit Ice Spirit Musketeer Clone
The Log
Electro Spirit Ice Spirit Musketeer Clone
Earthquake
Clone
Arrows
Electro Spirit Ice Spirit Flying Machine Clone
Royal Delivery
Electro Spirit Ice Spirit Musketeer Flying Machine Clone
Fireball
Musketeer Flying Machine Clone
Poison
Musketeer Flying Machine Clone Phoenix
Lightning
Musketeer Phoenix
Rocket
Musketeer Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Clone Musketeer Flying Machine Phoenix Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Spirit Clone Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Phoenix
Ice Spirit
Musketeer Giant Phoenix Mega Knight
Musketeer
Giant Ice Spirit Mega Knight
Flying Machine
Giant Clone Mega Knight
Giant
Musketeer Electro Spirit Ice Spirit Flying Machine
Clone
Flying Machine Phoenix
Phoenix
Electro Spirit Ice Spirit Clone
Mega Knight
Ice Spirit Musketeer Flying Machine

Defense Synergies 1 7

Electro Spirit
Phoenix
Ice Spirit
Musketeer Flying Machine Phoenix Mega Knight
Musketeer
Ice Spirit Flying Machine Mega Knight
Flying Machine
Ice Spirit Musketeer Mega Knight
Giant
Clone
Phoenix
Electro Spirit Ice Spirit
Mega Knight
Ice Spirit Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Flying Machine
Ice Spirit Musketeer Flying Machine Phoenix Mega Knight
Mega Knight Musketeer
Musketeer Phoenix Mega Knight
Mega Knight
Electro Spirit Musketeer Flying Machine Mega Knight
Musketeer Electro Spirit Ice Spirit Flying Machine Phoenix
Electro Spirit Musketeer Flying Machine Phoenix Mega Knight
Musketeer Phoenix
Ice Spirit Musketeer Phoenix Mega Knight
Electro Spirit Musketeer Flying Machine Mega Knight
Musketeer Flying Machine Phoenix
Mega Knight Ice Spirit Musketeer Flying Machine
Mega Knight Electro Spirit Ice Spirit
Phoenix Mega Knight
Ice Spirit Mega Knight
Mega Knight Musketeer
Ice Spirit Mega Knight Electro Spirit Musketeer Flying Machine
Electro Spirit Ice Spirit Musketeer Flying Machine Mega Knight
Musketeer Phoenix
Mega Knight Electro Spirit Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Musketeer Flying Machine Phoenix Mega Knight
Mega Knight Ice Spirit Musketeer
Mega Knight Musketeer Phoenix
Musketeer Phoenix Mega Knight
Electro Spirit Ice Spirit Musketeer Flying Machine
Musketeer Flying Machine Phoenix
Mega Knight Phoenix
Mega Knight Electro Spirit Ice Spirit Flying Machine Phoenix
Musketeer Phoenix
Mega Knight Musketeer Flying Machine Phoenix
Mega Knight Phoenix
Mega Knight
Musketeer Flying Machine Mega Knight
Phoenix Electro Spirit Ice Spirit Musketeer Flying Machine
Mega Knight Electro Spirit Musketeer Flying Machine Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine
Musketeer Flying Machine
Flying Machine
Musketeer Flying Machine
Mega Knight
Electro Spirit Ice Spirit Musketeer Flying Machine
Musketeer Flying Machine
Ice Spirit Flying Machine
Flying Machine
Musketeer
Musketeer Flying Machine
Musketeer Flying Machine
Flying Machine Musketeer
Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine Mega Knight
Musketeer Flying Machine Mega Knight
Flying Machine Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer Flying Machine
Electro Spirit Ice Spirit Mega Knight
Musketeer Flying Machine
Musketeer Flying Machine Mega Knight
Musketeer
Musketeer Flying Machine
Electro Spirit Ice Spirit Musketeer Flying Machine
Musketeer Mega Knight
Electro Spirit Ice Spirit
Mega Knight
Electro Spirit Ice Spirit Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine Mega Knight
Musketeer Flying Machine
Musketeer Flying Machine Mega Knight
Electro Spirit Ice Spirit Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine Mega Knight

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