My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Giant Dart Goblin Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Lava Hound
Giant Snowball
Dart Goblin Lava Hound
Zap
Royal Giant Dart Goblin Inferno Tower Lava Hound
Barbarian Barrel
Electro Spirit Ice Spirit Dart Goblin Inferno Tower
The Log
Electro Spirit Ice Spirit Royal Giant Dart Goblin
Earthquake
Inferno Tower
Arrows
Electro Spirit Ice Spirit Dart Goblin Lava Hound
Royal Delivery
Electro Spirit Ice Spirit Dart Goblin Lava Hound
Fireball
Dart Goblin Inferno Tower Lava Hound
Poison
Dart Goblin Inferno Tower Lava Hound
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Dart Goblin Void Inferno Tower Royal Giant Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Dart Goblin Void

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Ice Spirit
Royal Giant Royal Giant Dart Goblin
Royal Giant
Ice Spirit Dart Goblin Lightning Electro Spirit Ice Spirit Void
Dart Goblin
Royal Giant Lava Hound Ice Spirit
Inferno Tower
Void
Royal Giant Lava Hound
Lightning
Royal Giant Lava Hound
Lava Hound
Dart Goblin Lightning Void

Defense Synergies 1 2

Electro Spirit
Ice Spirit
Inferno Tower Dart Goblin
Royal Giant
Dart Goblin
Ice Spirit Inferno Tower
Inferno Tower
Ice Spirit Dart Goblin
Void
Lightning
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Inferno Tower Void
Inferno Tower Ice Spirit Dart Goblin
Inferno Tower Dart Goblin Void Lightning
Inferno Tower Dart Goblin
Lightning
Electro Spirit Dart Goblin
Dart Goblin Inferno Tower Lightning Electro Spirit Ice Spirit Void
Lightning Electro Spirit Dart Goblin Inferno Tower Void
Inferno Tower
Ice Spirit Dart Goblin Inferno Tower
Dart Goblin Electro Spirit
Inferno Tower Dart Goblin
Inferno Tower Ice Spirit Lightning
Electro Spirit Ice Spirit Dart Goblin
Inferno Tower
Inferno Tower Ice Spirit Lightning
Inferno Tower
Ice Spirit Electro Spirit Dart Goblin
Electro Spirit Ice Spirit Dart Goblin
Dart Goblin Inferno Tower
Electro Spirit Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Void
Void Lightning
Ice Spirit Inferno Tower Lightning
Lightning Inferno Tower
Inferno Tower
Electro Spirit Ice Spirit Dart Goblin
Dart Goblin Inferno Tower Void Lightning
Inferno Tower
Void Lightning Electro Spirit Ice Spirit Inferno Tower
Inferno Tower Dart Goblin
Dart Goblin Inferno Tower
Lightning Void
Lightning Inferno Tower
Dart Goblin
Inferno Tower Electro Spirit Ice Spirit Dart Goblin Lightning
Electro Spirit Dart Goblin Inferno Tower
Electro Spirit Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Dart Goblin
Void Dart Goblin
Lightning Dart Goblin Void
Lightning Dart Goblin Void
Electro Spirit Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin Lightning
Void Dart Goblin Lightning
Lightning Void
Void Lightning Dart Goblin
Void Lightning Dart Goblin
Lightning Dart Goblin Void
Lightning Dart Goblin Void
Lightning Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Lightning
Lightning
Void Lightning Dart Goblin
Lightning Dart Goblin Void
Lightning Void
Lightning Void
Void Lightning
Lightning Void
Electro Spirit Ice Spirit
Void Dart Goblin Lightning
Void Lightning
Void Lightning Dart Goblin
Lightning Dart Goblin Void
Lightning Electro Spirit Ice Spirit Dart Goblin Void
Lightning Void
Void Lightning Dart Goblin
Void Lightning Electro Spirit Ice Spirit
Lightning
Lightning Electro Spirit Ice Spirit Dart Goblin Void
Lightning Dart Goblin
Void Lightning Dart Goblin
Dart Goblin Lightning
Void Lightning
Dart Goblin
Electro Spirit Ice Spirit Dart Goblin Lightning
Dart Goblin Void Lightning
Void Lightning Dart Goblin
Lightning Dart Goblin Void
Void

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