My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
RIP
Synergy
Mediocre
Versatility
RIP
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Clone
Giant Snowball
Royal Hogs Goblin Barrel Clone
Zap
Royal Hogs Goblin Barrel Clone
Barbarian Barrel
Electro Spirit Ice Spirit Royal Hogs Goblin Barrel Clone
The Log
Electro Spirit Ice Spirit Royal Hogs Goblin Barrel Clone
Earthquake
Royal Hogs Elixir Collector Goblin Barrel Clone
Arrows
Electro Spirit Ice Spirit Royal Hogs Goblin Barrel Clone
Royal Delivery
Electro Spirit Ice Spirit Royal Hogs Goblin Barrel Clone
Fireball
Royal Hogs Elixir Collector Goblin Barrel Clone
Poison
Royal Hogs Elixir Collector Clone
Lightning
Elixir Collector
Rocket
Royal Hogs Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Elixir Collector Rage Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Ice Spirit Rage Goblin Barrel Clone Royal Hogs Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Electro Spirit Ice Spirit Rage

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ice Spirit
Royal Hogs Goblin Barrel
Royal Hogs
Ice Spirit Goblin Barrel Clone
Elixir Collector
Mirror
Goblin Barrel
Rage
Goblin Barrel
Ice Spirit Mirror Royal Hogs Clone
Clone
Royal Hogs Goblin Barrel

Defense Synergies 0 0

Electro Spirit
Ice Spirit
Royal Hogs
Elixir Collector
Mirror
Rage
Goblin Barrel
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Spirit
Electro Spirit
Electro Spirit Ice Spirit
Electro Spirit
Ice Spirit
Electro Spirit
Ice Spirit
Electro Spirit Ice Spirit
Ice Spirit
Ice Spirit Electro Spirit
Electro Spirit Ice Spirit
Electro Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Spirit
Electro Spirit Ice Spirit
Electro Spirit Ice Spirit
Electro Spirit Ice Spirit
Electro Spirit
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Spirit Ice Spirit
Ice Spirit
Electro Spirit Ice Spirit
Electro Spirit Ice Spirit
Electro Spirit Ice Spirit
Electro Spirit Ice Spirit
Electro Spirit Ice Spirit

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