My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Tesla Dark Prince Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Spear Goblins Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince
Giant Snowball
Spear Goblins Witch
Zap
Spear Goblins Dark Prince Witch
Barbarian Barrel
Electro Spirit Ice Spirit Spear Goblins Tesla Dark Prince Witch Ice Wizard
The Log
Electro Spirit Ice Spirit Spear Goblins Dark Prince Witch
Earthquake
Spear Goblins Tesla Witch
Arrows
Electro Spirit Ice Spirit Spear Goblins Witch
Royal Delivery
Electro Spirit Ice Spirit Spear Goblins Dark Prince Witch Ice Wizard
Fireball
Tesla Witch Ice Wizard
Poison
Spear Goblins Witch Ice Wizard
Lightning
Tesla Dark Prince Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Fireball Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Spear Goblins Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Spear Goblins Ice Wizard Tesla Fireball Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Spear Goblins Ice Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Ice Spirit
Spear Goblins Dark Prince Witch
Spear Goblins
Ice Spirit Dark Prince
Tesla
Fireball
Electro Spirit Dark Prince
Dark Prince
Ice Spirit Spear Goblins Fireball Witch Ice Wizard
Witch
Ice Spirit Dark Prince
Ice Wizard
Dark Prince

Defense Synergies 1 16

Electro Spirit
Dark Prince
Ice Spirit
Spear Goblins Tesla Fireball Dark Prince Witch Ice Wizard
Spear Goblins
Tesla Ice Spirit Dark Prince Ice Wizard
Tesla
Spear Goblins Ice Spirit Fireball Dark Prince
Fireball
Ice Spirit Tesla Dark Prince Ice Wizard
Dark Prince
Electro Spirit Ice Spirit Spear Goblins Tesla Fireball Witch Ice Wizard
Witch
Ice Spirit Dark Prince Ice Wizard
Ice Wizard
Ice Spirit Spear Goblins Fireball Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Fireball
Ice Spirit Tesla Dark Prince Witch Ice Wizard
Tesla Witch Dark Prince Ice Wizard
Tesla Witch Dark Prince Ice Wizard
Fireball Dark Prince
Fireball Electro Spirit Spear Goblins Tesla Dark Prince Ice Wizard
Tesla Electro Spirit Ice Spirit Spear Goblins Fireball Witch Ice Wizard
Electro Spirit Tesla Fireball
Tesla Witch Ice Wizard
Ice Spirit Spear Goblins Tesla Dark Prince Ice Wizard
Witch Ice Wizard Electro Spirit Spear Goblins Tesla Fireball Dark Prince
Tesla Spear Goblins Fireball Witch Ice Wizard
Tesla Ice Spirit Fireball Dark Prince Witch Ice Wizard
Fireball Electro Spirit Ice Spirit Tesla Dark Prince Witch
Tesla
Ice Spirit Tesla Fireball
Tesla Fireball Dark Prince Witch
Ice Spirit Tesla Fireball Electro Spirit Spear Goblins Dark Prince Witch Ice Wizard
Witch Electro Spirit Ice Spirit Spear Goblins Tesla Fireball Dark Prince Ice Wizard
Tesla
Dark Prince Electro Spirit Spear Goblins Tesla Fireball Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla Fireball Dark Prince Witch
Fireball Tesla
Ice Spirit Spear Goblins Dark Prince Witch
Dark Prince Tesla Fireball
Tesla Dark Prince Witch
Fireball Electro Spirit Ice Spirit Tesla Witch Ice Wizard
Dark Prince Spear Goblins Tesla Fireball Witch Ice Wizard
Tesla Dark Prince
Electro Spirit Ice Spirit Spear Goblins Fireball Dark Prince Witch
Witch Tesla
Tesla Dark Prince Witch
Fireball Dark Prince
Dark Prince Tesla Fireball Witch
Tesla Fireball Witch
Tesla Witch Electro Spirit Ice Spirit Spear Goblins Fireball Dark Prince
Electro Spirit Tesla Fireball Dark Prince Witch Ice Wizard
Electro Spirit Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Fireball Dark Prince
Fireball Dark Prince
Fireball Electro Spirit Ice Spirit Spear Goblins Witch Ice Wizard
Witch
Fireball Ice Spirit Ice Wizard
Fireball
Fireball
Fireball Dark Prince
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball Witch
Fireball
Fireball
Fireball Dark Prince
Fireball Witch
Fireball
Fireball
Fireball
Electro Spirit Ice Spirit Fireball Dark Prince Witch Ice Wizard
Witch
Fireball Witch Ice Wizard
Fireball Witch
Fireball
Fireball Witch Ice Wizard
Electro Spirit Ice Spirit Fireball Witch
Fireball
Fireball
Electro Spirit Ice Spirit Fireball
Fireball
Electro Spirit Ice Spirit Spear Goblins Fireball Dark Prince Witch
Fireball Witch Ice Wizard
Fireball
Fireball Dark Prince
Fireball
Fireball
Dark Prince
Electro Spirit Ice Spirit Fireball Witch
Fireball Witch
Fireball Dark Prince Witch
Fireball

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