My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tombstone Musketeer Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Dart Goblin Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Tombstone Dart Goblin Musketeer
Zap
Tombstone Dart Goblin
Barbarian Barrel
Electro Spirit Ice Spirit Tombstone Dart Goblin Musketeer Wizard Magic Archer
The Log
Electro Spirit Ice Spirit Tombstone Dart Goblin Musketeer
Earthquake
Tombstone
Arrows
Electro Spirit Ice Spirit Tombstone Dart Goblin
Royal Delivery
Electro Spirit Ice Spirit Dart Goblin Musketeer Wizard Magic Archer
Fireball
Tombstone Dart Goblin Musketeer Wizard Magic Archer
Poison
Tombstone Dart Goblin Musketeer Wizard Magic Archer
Lightning
Tombstone Musketeer Wizard Magic Archer
Rocket
Musketeer Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Tombstone Dart Goblin Musketeer Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Tombstone Dart Goblin

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ice Spirit
Dart Goblin Musketeer Mega Knight
Tombstone
Dart Goblin
Ice Spirit Mega Knight
Musketeer
Ice Spirit Mega Knight
Wizard
Mega Knight
Magic Archer
Mega Knight
Mega Knight
Ice Spirit Dart Goblin Musketeer Wizard Magic Archer

Defense Synergies 3 13

Electro Spirit
Ice Spirit
Musketeer Tombstone Dart Goblin Wizard Magic Archer Mega Knight
Tombstone
Dart Goblin Musketeer Ice Spirit Wizard Magic Archer
Dart Goblin
Tombstone Ice Spirit Musketeer Magic Archer Mega Knight
Musketeer
Ice Spirit Tombstone Dart Goblin Mega Knight
Wizard
Ice Spirit Tombstone Mega Knight
Magic Archer
Ice Spirit Tombstone Dart Goblin Mega Knight
Mega Knight
Ice Spirit Dart Goblin Musketeer Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Musketeer Wizard Magic Archer
Ice Spirit Tombstone Dart Goblin Musketeer Mega Knight
Mega Knight Tombstone Dart Goblin Musketeer
Tombstone Dart Goblin Musketeer Mega Knight
Tombstone Mega Knight
Electro Spirit Dart Goblin Musketeer Magic Archer Mega Knight
Dart Goblin Musketeer Electro Spirit Ice Spirit Tombstone Wizard Magic Archer
Electro Spirit Dart Goblin Musketeer Magic Archer Mega Knight
Tombstone Musketeer
Ice Spirit Dart Goblin Musketeer Mega Knight
Dart Goblin Electro Spirit Tombstone Musketeer Wizard Magic Archer Mega Knight
Musketeer Dart Goblin Wizard Magic Archer
Tombstone Mega Knight Ice Spirit Musketeer Wizard
Wizard Mega Knight Electro Spirit Ice Spirit Tombstone Dart Goblin Magic Archer
Tombstone Mega Knight
Ice Spirit Mega Knight
Wizard Mega Knight Tombstone Musketeer
Ice Spirit Tombstone Mega Knight Electro Spirit Dart Goblin Musketeer Wizard Magic Archer
Wizard Electro Spirit Ice Spirit Tombstone Dart Goblin Musketeer Magic Archer Mega Knight
Dart Goblin Musketeer
Wizard Mega Knight Electro Spirit Dart Goblin Musketeer
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone
Musketeer Wizard Magic Archer Mega Knight
Tombstone Mega Knight Ice Spirit Musketeer
Mega Knight Musketeer
Tombstone Musketeer Mega Knight
Wizard Electro Spirit Ice Spirit Dart Goblin Musketeer Magic Archer
Tombstone Dart Goblin Musketeer
Mega Knight
Mega Knight Electro Spirit Ice Spirit Tombstone Magic Archer
Tombstone Dart Goblin Musketeer
Mega Knight Tombstone Dart Goblin Musketeer
Mega Knight
Mega Knight Tombstone Wizard
Wizard Dart Goblin Musketeer Magic Archer Mega Knight
Tombstone Electro Spirit Ice Spirit Dart Goblin Musketeer Magic Archer
Mega Knight Electro Spirit Dart Goblin Musketeer Wizard Magic Archer
Electro Spirit Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Musketeer
Dart Goblin Musketeer Magic Archer
Dart Goblin Magic Archer
Dart Goblin Musketeer
Wizard Magic Archer Mega Knight
Wizard Electro Spirit Ice Spirit Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Wizard Magic Archer
Ice Spirit Dart Goblin Wizard Magic Archer
Dart Goblin Wizard
Musketeer
Dart Goblin Musketeer Wizard Magic Archer
Dart Goblin Musketeer Wizard Magic Archer
Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Wizard Magic Archer
Magic Archer Dart Goblin Musketeer Wizard Mega Knight
Dart Goblin Musketeer Wizard Magic Archer Mega Knight
Dart Goblin Wizard Magic Archer Mega Knight
Musketeer Magic Archer Mega Knight
Wizard
Musketeer
Musketeer
Electro Spirit Ice Spirit Wizard Magic Archer Mega Knight
Dart Goblin Musketeer Wizard Magic Archer
Musketeer Wizard Magic Archer Mega Knight
Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Wizard Magic Archer
Electro Spirit Ice Spirit Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard Magic Archer Mega Knight
Electro Spirit Ice Spirit Magic Archer
Mega Knight
Wizard Magic Archer
Electro Spirit Ice Spirit Tombstone Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Wizard Magic Archer
Dart Goblin Musketeer Wizard Magic Archer Mega Knight
Dart Goblin Musketeer Wizard Magic Archer
Dart Goblin Musketeer Mega Knight
Electro Spirit Ice Spirit Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Magic Archer Mega Knight
Dart Goblin Wizard Mega Knight

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