My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel Prince
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Goblin Barrel
The Log
Electro Spirit Ice Spirit Firecracker Goblin Barrel Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Electro Spirit Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Ice Spirit Firecracker Goblin Barrel Prince
Fireball
Firecracker Goblin Barrel
Poison
Firecracker
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Ice Spirit Zap Rage Firecracker Goblin Barrel Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Electro Spirit Ice Spirit Zap

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Ice Spirit
Zap Goblin Barrel Firecracker Prince
Zap
Ice Spirit Firecracker Mirror Prince Electro Spirit
Firecracker
Zap Ice Spirit Mirror Goblin Barrel Prince
Mirror
Zap Goblin Barrel Firecracker
Rage
Prince
Goblin Barrel
Ice Spirit Mirror Prince Firecracker
Prince
Zap Goblin Barrel Ice Spirit Firecracker Rage

Defense Synergies 2 7

Electro Spirit
Zap
Ice Spirit
Zap Firecracker Prince
Zap
Ice Spirit Mirror Electro Spirit Firecracker Prince
Firecracker
Ice Spirit Zap Mirror Prince
Mirror
Zap Firecracker
Rage
Goblin Barrel
Prince
Ice Spirit Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Ice Spirit Zap Firecracker Prince
Prince
Prince Firecracker
Firecracker Prince
Electro Spirit Zap Firecracker
Electro Spirit Ice Spirit Zap Firecracker
Electro Spirit Zap
Prince
Ice Spirit Firecracker Prince
Electro Spirit Zap Firecracker
Zap Firecracker
Prince Ice Spirit Zap
Electro Spirit Ice Spirit Zap Firecracker Prince
Prince
Ice Spirit Zap Prince
Firecracker Prince
Ice Spirit Electro Spirit Zap Firecracker Prince
Zap Electro Spirit Ice Spirit Firecracker
Prince
Electro Spirit Firecracker Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Firecracker Prince
Ice Spirit Zap Prince
Prince Zap
Prince
Firecracker Electro Spirit Ice Spirit Zap
Prince
Prince
Zap Electro Spirit Ice Spirit Firecracker Prince
Prince
Zap Prince
Prince
Firecracker
Electro Spirit Ice Spirit Zap Firecracker Prince
Electro Spirit Zap Firecracker
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Prince
Zap Firecracker
Firecracker Electro Spirit Ice Spirit Zap
Firecracker
Ice Spirit Zap Firecracker
Zap Firecracker
Prince
Firecracker Zap Prince
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker
Prince
Prince
Zap
Zap Firecracker Electro Spirit Ice Spirit
Firecracker Zap
Zap Prince
Zap Firecracker
Zap Firecracker
Zap Electro Spirit Ice Spirit Firecracker
Zap
Zap Electro Spirit Ice Spirit Firecracker
Prince
Firecracker
Zap Electro Spirit Ice Spirit Prince
Zap Firecracker
Firecracker Prince
Zap Firecracker
Zap
Firecracker Prince
Zap Electro Spirit Ice Spirit Firecracker
Firecracker Zap
Zap Firecracker Prince
Prince
Firecracker

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