My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Ice Spirit Knight Firecracker Electro Wizard
The Log
Electro Spirit Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Ice Spirit Firecracker
Royal Delivery
Electro Spirit Ice Spirit Knight Firecracker P.E.K.K.A Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Zap Knight Firecracker Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Zap Knight

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball P.E.K.K.A
Ice Spirit
Zap Knight P.E.K.K.A Firecracker
Zap
Ice Spirit Firecracker Fireball P.E.K.K.A Electro Wizard Electro Spirit Knight
Knight
Ice Spirit Firecracker Zap Fireball Electro Wizard
Firecracker
Zap Knight Ice Spirit P.E.K.K.A
Fireball
Zap Electro Spirit Knight Electro Wizard
P.E.K.K.A
Ice Spirit Zap Electro Wizard Electro Spirit Firecracker
Electro Wizard
Zap P.E.K.K.A Knight Fireball

Defense Synergies 5 15

Electro Spirit
Zap Electro Wizard
Ice Spirit
Zap Knight Firecracker Fireball P.E.K.K.A Electro Wizard
Zap
Ice Spirit Fireball Electro Wizard Electro Spirit Knight Firecracker P.E.K.K.A
Knight
Firecracker Electro Wizard Ice Spirit Zap Fireball
Firecracker
Knight Ice Spirit Zap P.E.K.K.A Electro Wizard
Fireball
Zap Ice Spirit Knight Electro Wizard
P.E.K.K.A
Ice Spirit Zap Firecracker Electro Wizard
Electro Wizard
Zap Knight Electro Spirit Ice Spirit Firecracker Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Electro Wizard
P.E.K.K.A Ice Spirit Zap Knight Firecracker Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A
Fireball Electro Spirit Zap Firecracker Electro Wizard
Electro Wizard Electro Spirit Ice Spirit Zap Firecracker Fireball
Electro Spirit Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Ice Spirit Firecracker Electro Wizard
Electro Wizard Electro Spirit Zap Knight Firecracker Fireball
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A Ice Spirit Zap Knight Fireball Electro Wizard
Fireball Electro Spirit Ice Spirit Zap Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Ice Spirit Zap Fireball P.E.K.K.A Electro Wizard
Knight Firecracker Fireball P.E.K.K.A Electro Wizard
Ice Spirit Fireball Electro Spirit Zap Knight Firecracker Electro Wizard
Zap Electro Spirit Ice Spirit Knight Firecracker Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Electro Spirit Knight Firecracker Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Firecracker
P.E.K.K.A Ice Spirit Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Fireball Electro Wizard
P.E.K.K.A Knight
Firecracker Fireball Electro Spirit Ice Spirit Zap Electro Wizard
P.E.K.K.A Knight Fireball Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Electro Spirit Ice Spirit Knight Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Knight Fireball
Firecracker Fireball
Electro Wizard Electro Spirit Ice Spirit Zap Knight Firecracker Fireball P.E.K.K.A
Electro Spirit Zap Firecracker Fireball P.E.K.K.A Electro Wizard
Electro Spirit Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap Electro Wizard
Fireball
Knight Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Electro Spirit Ice Spirit Zap
Firecracker
Fireball Ice Spirit Zap Firecracker
Fireball Zap Firecracker
Fireball Electro Wizard
Firecracker Zap Knight Fireball Electro Wizard
Fireball Zap Firecracker
Knight Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball Electro Wizard
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Electro Spirit Ice Spirit Fireball
Firecracker Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Electro Spirit Ice Spirit Firecracker Fireball
Fireball
Zap Fireball
Zap Electro Spirit Ice Spirit Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Zap Electro Wizard Electro Spirit Ice Spirit Fireball
Fireball Zap Firecracker Electro Wizard
Fireball
Fireball Knight Firecracker Electro Wizard
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Electro Spirit Ice Spirit Firecracker Fireball Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Electro Wizard
P.E.K.K.A
Fireball Firecracker

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