My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Dark Prince Cannon Cart Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Elite Barbarians Dark Prince Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Cannon Cart
Giant Snowball
Zap
Dark Prince Cannon Cart Goblin Giant
Barbarian Barrel
Electro Spirit Ice Spirit Elite Barbarians Dark Prince Cannon Cart Electro Wizard
The Log
Electro Spirit Ice Spirit Elite Barbarians Dark Prince Cannon Cart
Earthquake
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit Elite Barbarians Dark Prince Cannon Cart Electro Wizard
Fireball
Elite Barbarians Cannon Cart Electro Wizard
Poison
Electro Wizard
Lightning
Elite Barbarians Dark Prince Cannon Cart Electro Wizard
Rocket
Elite Barbarians Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Zap Dark Prince Electro Wizard Cannon Cart Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Zap Dark Prince

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians Cannon Cart Goblin Giant
Ice Spirit
Zap Elite Barbarians Dark Prince Cannon Cart Goblin Giant
Zap
Ice Spirit Elite Barbarians Cannon Cart Goblin Giant Electro Wizard Electro Spirit Dark Prince
Elite Barbarians
Zap Electro Spirit Ice Spirit Goblin Giant
Dark Prince
Ice Spirit Zap Goblin Giant Electro Wizard
Cannon Cart
Zap Electro Spirit Ice Spirit Electro Wizard
Goblin Giant
Zap Electro Spirit Ice Spirit Elite Barbarians Dark Prince Electro Wizard
Electro Wizard
Zap Dark Prince Cannon Cart Goblin Giant

Defense Synergies 4 15

Electro Spirit
Zap Dark Prince Electro Wizard
Ice Spirit
Zap Elite Barbarians Dark Prince Cannon Cart Goblin Giant Electro Wizard
Zap
Ice Spirit Goblin Giant Electro Wizard Electro Spirit Elite Barbarians Dark Prince Cannon Cart
Elite Barbarians
Dark Prince Ice Spirit Zap
Dark Prince
Elite Barbarians Electro Spirit Ice Spirit Zap Cannon Cart Electro Wizard
Cannon Cart
Ice Spirit Zap Dark Prince Electro Wizard
Goblin Giant
Zap Ice Spirit Electro Wizard
Electro Wizard
Zap Electro Spirit Ice Spirit Dark Prince Cannon Cart Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Goblin Giant Electro Wizard
Elite Barbarians Ice Spirit Zap Dark Prince Cannon Cart Electro Wizard
Elite Barbarians Dark Prince Cannon Cart Electro Wizard
Elite Barbarians Dark Prince Cannon Cart Electro Wizard
Elite Barbarians Dark Prince
Electro Spirit Zap Dark Prince Cannon Cart Electro Wizard
Electro Wizard Electro Spirit Ice Spirit Zap
Electro Spirit Zap Cannon Cart Goblin Giant Electro Wizard
Elite Barbarians
Elite Barbarians Ice Spirit Dark Prince Cannon Cart Electro Wizard
Electro Wizard Electro Spirit Zap Dark Prince Cannon Cart Goblin Giant
Zap Electro Wizard
Ice Spirit Zap Elite Barbarians Dark Prince Cannon Cart Electro Wizard
Electro Spirit Ice Spirit Zap Dark Prince Cannon Cart Electro Wizard
Elite Barbarians Cannon Cart Electro Wizard
Ice Spirit Zap Elite Barbarians Electro Wizard
Elite Barbarians Dark Prince Cannon Cart Electro Wizard
Ice Spirit Electro Spirit Zap Elite Barbarians Dark Prince Cannon Cart Electro Wizard
Zap Electro Spirit Ice Spirit Dark Prince Cannon Cart Electro Wizard
Elite Barbarians Cannon Cart Electro Wizard
Dark Prince Electro Spirit Elite Barbarians Cannon Cart Goblin Giant Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince Cannon Cart Electro Wizard
Electro Wizard Zap Elite Barbarians Cannon Cart
Ice Spirit Zap Elite Barbarians Dark Prince Cannon Cart Goblin Giant Electro Wizard
Dark Prince Zap Elite Barbarians Cannon Cart Goblin Giant Electro Wizard
Elite Barbarians Dark Prince Cannon Cart Goblin Giant
Electro Spirit Ice Spirit Zap Goblin Giant Electro Wizard
Dark Prince Elite Barbarians Cannon Cart Goblin Giant Electro Wizard
Elite Barbarians Dark Prince Cannon Cart Goblin Giant
Zap Electro Wizard Electro Spirit Ice Spirit Elite Barbarians Dark Prince Cannon Cart
Goblin Giant
Elite Barbarians Dark Prince Cannon Cart
Zap Elite Barbarians Dark Prince Goblin Giant Electro Wizard
Elite Barbarians Dark Prince Cannon Cart Goblin Giant
Cannon Cart
Elite Barbarians Electro Wizard Electro Spirit Ice Spirit Zap Dark Prince Cannon Cart Goblin Giant
Electro Spirit Zap Elite Barbarians Dark Prince Cannon Cart Electro Wizard
Electro Spirit Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Cannon Cart Goblin Giant
Cannon Cart Dark Prince
Zap Dark Prince
Electro Spirit Ice Spirit Zap Goblin Giant
Ice Spirit Zap
Zap
Elite Barbarians Electro Wizard
Zap Dark Prince Cannon Cart Electro Wizard
Zap
Elite Barbarians Cannon Cart
Cannon Cart
Zap Elite Barbarians Cannon Cart
Zap Cannon Cart
Cannon Cart
Zap Dark Prince Electro Wizard
Zap
Zap Cannon Cart
Zap Electro Spirit Ice Spirit Dark Prince
Zap Electro Wizard
Zap
Zap
Elite Barbarians Zap Electro Wizard
Zap Electro Wizard Electro Spirit Ice Spirit
Elite Barbarians
Zap
Zap Electro Spirit Ice Spirit Electro Wizard
Zap Electro Wizard Electro Spirit Ice Spirit Dark Prince Cannon Cart
Zap Electro Wizard
Dark Prince Cannon Cart Electro Wizard
Zap
Zap
Elite Barbarians Dark Prince Cannon Cart
Zap Electro Spirit Ice Spirit Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Dark Prince Cannon Cart Goblin Giant Electro Wizard
Cannon Cart

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