My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Mega Minion Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Electro Spirit Knight Barbarians Goblin Hut Wizard
The Log
Electro Spirit Barbarians Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Electro Spirit Goblin Hut
Royal Delivery
Electro Spirit Knight Barbarians Mega Minion Goblin Hut Wizard
Fireball
Barbarians Mega Minion Goblin Hut Wizard
Poison
Barbarians Mega Minion Goblin Hut Wizard
Lightning
Knight Mega Minion Goblin Hut Wizard
Rocket
Barbarians Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Mega Minion Fireball Barbarians Giant Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Knight Mega Minion Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Fireball Giant
Knight
Mega Minion Fireball Goblin Hut Wizard
Barbarians
Mega Minion
Electro Spirit Knight Giant Fireball
Fireball
Electro Spirit Knight Mega Minion Giant
Giant
Mega Minion Electro Spirit Fireball Goblin Hut Wizard
Goblin Hut
Knight Giant
Wizard
Knight Giant

Defense Synergies 2 7

Electro Spirit
Mega Minion
Knight
Mega Minion Fireball Goblin Hut Wizard
Barbarians
Mega Minion
Electro Spirit Knight Goblin Hut Wizard
Fireball
Knight Goblin Hut
Giant
Goblin Hut
Knight Mega Minion Fireball Wizard
Wizard
Knight Mega Minion Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball Goblin Hut Wizard
Barbarians Knight Mega Minion Goblin Hut
Barbarians Goblin Hut Knight Mega Minion
Barbarians Goblin Hut Knight Mega Minion
Barbarians Fireball
Fireball Electro Spirit Mega Minion
Mega Minion Electro Spirit Fireball Goblin Hut Wizard
Electro Spirit Barbarians Fireball
Barbarians Goblin Hut
Knight Barbarians
Barbarians Electro Spirit Knight Mega Minion Fireball Goblin Hut Wizard
Mega Minion Fireball Goblin Hut Wizard
Barbarians Goblin Hut Knight Fireball Wizard
Fireball Wizard Electro Spirit Barbarians Mega Minion Goblin Hut
Barbarians Knight Goblin Hut
Barbarians Fireball Goblin Hut
Barbarians Wizard Knight Fireball Goblin Hut
Fireball Electro Spirit Knight Barbarians Mega Minion Goblin Hut Wizard
Wizard Electro Spirit Knight Barbarians Mega Minion Fireball Goblin Hut
Barbarians Goblin Hut
Wizard Electro Spirit Knight Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Goblin Hut
Fireball Knight Mega Minion Wizard
Barbarians Knight Goblin Hut
Knight Barbarians Fireball
Barbarians Knight Goblin Hut
Fireball Wizard Electro Spirit Goblin Hut
Knight Barbarians Mega Minion Fireball Goblin Hut
Knight Barbarians
Electro Spirit Knight Barbarians Mega Minion Fireball Goblin Hut
Barbarians Mega Minion Goblin Hut
Knight Barbarians Mega Minion Goblin Hut
Barbarians Fireball
Barbarians Knight Fireball Wizard
Wizard Barbarians Fireball
Barbarians Goblin Hut Electro Spirit Knight Mega Minion Fireball
Electro Spirit Barbarians Mega Minion Fireball Goblin Hut Wizard
Electro Spirit Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball Goblin Hut
Knight Barbarians Fireball
Fireball Wizard
Fireball Wizard Electro Spirit Mega Minion
Wizard
Fireball Wizard
Fireball Wizard
Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Fireball Goblin Hut Wizard
Fireball Goblin Hut Wizard
Fireball
Mega Minion Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Electro Spirit Fireball Wizard
Mega Minion
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Electro Spirit Mega Minion Fireball Goblin Hut Wizard
Mega Minion Fireball
Fireball Wizard
Electro Spirit Fireball
Fireball Wizard
Electro Spirit Barbarians Fireball Goblin Hut
Fireball Mega Minion Wizard
Fireball
Fireball Knight Mega Minion Wizard
Fireball Wizard
Fireball
Mega Minion
Electro Spirit Fireball
Fireball
Fireball
Fireball Wizard

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