My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Ice Golem Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Barbarians Royal Giant Ice Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Princess
Zap
Royal Giant Goblin Barrel Princess
Barbarian Barrel
Electro Spirit Knight Barbarians Goblin Barrel Princess
The Log
Electro Spirit Barbarians Royal Giant Goblin Barrel Princess
Earthquake
Barbarians Goblin Barrel
Arrows
Electro Spirit Goblin Barrel Princess
Royal Delivery
Electro Spirit Knight Barbarians Goblin Barrel Princess
Fireball
Barbarians Goblin Barrel Princess
Poison
Barbarians Princess
Lightning
Knight Ice Golem
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Ice Golem Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Knight Goblin Barrel Princess Barbarians Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Golem Knight Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Knight
Goblin Barrel Princess
Barbarians
Royal Giant
Goblin Barrel Electro Spirit Ice Golem Princess
Ice Golem
Goblin Barrel Royal Giant
Goblin Barrel
Knight Royal Giant Ice Golem Princess Mega Knight
Princess
Knight Royal Giant Goblin Barrel Mega Knight
Mega Knight
Goblin Barrel Princess

Defense Synergies 1 3

Electro Spirit
Knight
Princess
Barbarians
Royal Giant
Ice Golem
Princess Mega Knight
Goblin Barrel
Princess
Knight Ice Golem Mega Knight
Mega Knight
Ice Golem Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem
Barbarians Knight Mega Knight
Barbarians Mega Knight Knight
Barbarians Knight Mega Knight
Barbarians Princess Mega Knight
Electro Spirit Mega Knight
Electro Spirit Princess
Electro Spirit Barbarians Ice Golem Mega Knight
Barbarians Princess
Knight Barbarians Ice Golem Mega Knight
Barbarians Electro Spirit Knight Ice Golem Princess Mega Knight
Princess
Barbarians Mega Knight Knight
Mega Knight Electro Spirit Barbarians Princess
Barbarians Knight Mega Knight
Barbarians Mega Knight
Barbarians Mega Knight Knight
Mega Knight Electro Spirit Knight Barbarians
Electro Spirit Knight Barbarians Ice Golem Princess Mega Knight
Barbarians
Mega Knight Electro Spirit Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Ice Golem
Knight Ice Golem Mega Knight
Barbarians Mega Knight Knight Ice Golem
Mega Knight Knight Barbarians Ice Golem
Barbarians Knight Mega Knight
Electro Spirit Ice Golem Princess
Knight Barbarians Ice Golem
Mega Knight Knight Barbarians
Mega Knight Electro Spirit Knight Barbarians Ice Golem
Barbarians
Mega Knight Knight Barbarians
Mega Knight Barbarians
Barbarians Mega Knight Knight Ice Golem
Barbarians Princess Mega Knight
Barbarians Electro Spirit Knight Ice Golem
Mega Knight Electro Spirit Barbarians Ice Golem Princess
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Ice Golem
Princess
Knight Barbarians Ice Golem
Mega Knight
Electro Spirit Ice Golem Princess
Princess
Ice Golem Princess
Knight Princess
Princess
Knight Ice Golem Princess
Princess
Princess Ice Golem
Princess
Princess Mega Knight
Princess Mega Knight
Princess Mega Knight
Mega Knight
Princess
Barbarians
Ice Golem Electro Spirit Princess Mega Knight
Princess
Princess Mega Knight
Ice Golem Princess
Electro Spirit
Mega Knight
Electro Spirit Princess
Mega Knight
Princess
Electro Spirit Barbarians Princess
Princess
Knight Princess Mega Knight
Ice Golem Princess
Mega Knight
Electro Spirit Princess
Princess
Princess Mega Knight
Mega Knight

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