My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Electro Spirit Knight Bomb Tower Witch
The Log
Electro Spirit Witch Ram Rider
Earthquake
Bomb Tower Witch
Arrows
Electro Spirit Witch
Royal Delivery
Electro Spirit Knight Witch Ram Rider
Fireball
Bomb Tower Witch Ram Rider
Poison
Bomb Tower Witch
Lightning
Knight Bomb Tower Witch Ram Rider Goblinstein
Rocket
Bomb Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomb Tower The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Bomb Tower Witch Ram Rider Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Knight Bomb Tower

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Knight
Witch The Log Ram Rider
Bomb Tower
Witch
Knight Ram Rider Mega Knight
The Log
Knight Ram Rider Mega Knight
Ram Rider
Electro Spirit Knight Witch The Log Mega Knight
Mega Knight
Witch The Log Ram Rider
Goblinstein

Defense Synergies 2 7

Electro Spirit
The Log
Knight
Bomb Tower Witch The Log
Bomb Tower
Knight The Log
Witch
Knight The Log Mega Knight
The Log
Bomb Tower Electro Spirit Knight Witch Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Ram Rider
Bomb Tower Knight Witch The Log Ram Rider Mega Knight
Bomb Tower Witch Ram Rider Mega Knight Knight
Bomb Tower Witch Knight Ram Rider Mega Knight
Bomb Tower The Log Mega Knight
The Log Electro Spirit Bomb Tower Mega Knight
Ram Rider Electro Spirit Bomb Tower Witch
Electro Spirit Bomb Tower The Log Ram Rider Mega Knight
Witch Bomb Tower
Knight Mega Knight
Witch Electro Spirit Knight Bomb Tower The Log Ram Rider Mega Knight
Witch Ram Rider
Bomb Tower Mega Knight Knight Witch The Log Ram Rider
Bomb Tower Mega Knight Electro Spirit Witch The Log
Knight Bomb Tower Ram Rider Mega Knight
Bomb Tower The Log Ram Rider Mega Knight
Bomb Tower Mega Knight Knight Witch
Bomb Tower Mega Knight Electro Spirit Knight Witch The Log Ram Rider
Bomb Tower Witch The Log Electro Spirit Knight Ram Rider Mega Knight
Bomb Tower Ram Rider
Mega Knight Electro Spirit Knight Bomb Tower Witch The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Knight Bomb Tower The Log Mega Knight
Mega Knight Knight Bomb Tower Witch The Log Ram Rider
Mega Knight Knight The Log Ram Rider
Knight Witch Ram Rider Mega Knight
Electro Spirit Bomb Tower Witch Ram Rider
Knight Bomb Tower Witch Ram Rider
Mega Knight Knight Bomb Tower
Mega Knight Electro Spirit Knight Bomb Tower Witch The Log
Witch
Mega Knight Knight Bomb Tower Witch
Mega Knight The Log
Mega Knight Knight Bomb Tower Witch Ram Rider
Bomb Tower Witch Mega Knight
Witch Electro Spirit Knight Bomb Tower The Log
Mega Knight Electro Spirit Bomb Tower Witch The Log
Electro Spirit Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Ram Rider
The Log
Knight The Log
The Log Mega Knight
Electro Spirit Witch Ram Rider
Witch The Log
The Log Ram Rider
The Log Ram Rider
Knight The Log Ram Rider
Knight The Log
The Log
Witch The Log
The Log Mega Knight
The Log Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Electro Spirit Witch Mega Knight
Witch
The Log Witch Ram Rider
Witch The Log Ram Rider Mega Knight
The Log
Witch
Electro Spirit Witch
The Log Mega Knight
Electro Spirit
Mega Knight
The Log
Electro Spirit Witch
Witch Ram Rider
The Log
Knight Mega Knight
The Log
Mega Knight
Electro Spirit Witch The Log
Witch
Witch The Log Mega Knight
Mega Knight

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