My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Cannon Musketeer Baby Dragon Ram Rider
Zap
Cannon Ram Rider
Barbarian Barrel
Electro Spirit Knight Cannon Musketeer
The Log
Electro Spirit Cannon Musketeer Ram Rider
Earthquake
Cannon
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Musketeer Baby Dragon Ram Rider
Fireball
Cannon Musketeer Baby Dragon Ram Rider
Poison
Cannon Musketeer
Lightning
Knight Cannon Musketeer Baby Dragon Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Cannon Earthquake Musketeer Baby Dragon Poison Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Knight Cannon Earthquake

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Knight
Musketeer Baby Dragon Earthquake Poison Ram Rider
Cannon
Earthquake
Knight Ram Rider
Musketeer
Knight Baby Dragon Ram Rider
Baby Dragon
Knight Musketeer Poison Ram Rider
Poison
Knight Baby Dragon Ram Rider
Ram Rider
Electro Spirit Knight Earthquake Musketeer Baby Dragon Poison

Defense Synergies 3 9

Electro Spirit
Baby Dragon
Knight
Cannon Musketeer Earthquake Baby Dragon Poison
Cannon
Knight Musketeer Earthquake Baby Dragon Poison
Earthquake
Knight Cannon
Musketeer
Knight Cannon Baby Dragon Ram Rider
Baby Dragon
Electro Spirit Knight Cannon Musketeer
Poison
Knight Cannon
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Musketeer Baby Dragon Ram Rider
Knight Cannon Musketeer Ram Rider
Cannon Ram Rider Knight Musketeer
Cannon Knight Musketeer Ram Rider
Earthquake Poison
Electro Spirit Cannon Earthquake Musketeer Baby Dragon
Musketeer Ram Rider Electro Spirit Cannon Baby Dragon Poison
Earthquake Electro Spirit Cannon Musketeer Baby Dragon Poison Ram Rider
Cannon Musketeer
Knight Cannon Musketeer
Poison Electro Spirit Knight Cannon Earthquake Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon Poison Ram Rider
Cannon Knight Earthquake Musketeer Ram Rider
Electro Spirit Cannon Earthquake Baby Dragon Poison
Knight Cannon Ram Rider
Cannon Ram Rider
Knight Cannon Musketeer Poison
Cannon Electro Spirit Knight Musketeer Baby Dragon Ram Rider
Earthquake Baby Dragon Poison Electro Spirit Knight Cannon Musketeer Ram Rider
Cannon Musketeer Ram Rider
Electro Spirit Knight Cannon Earthquake Musketeer Baby Dragon Poison
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Musketeer Baby Dragon
Knight Musketeer Ram Rider
Knight Musketeer Ram Rider
Knight Cannon Musketeer Ram Rider
Poison Electro Spirit Musketeer Baby Dragon Ram Rider
Knight Musketeer Ram Rider
Knight
Electro Spirit Knight Baby Dragon Poison
Cannon Musketeer
Knight Musketeer
Poison
Knight Cannon Ram Rider
Cannon Musketeer Baby Dragon
Electro Spirit Knight Musketeer Baby Dragon Poison
Poison Electro Spirit Cannon Earthquake Musketeer Baby Dragon
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Knight Musketeer Baby Dragon
Poison Musketeer Baby Dragon Ram Rider
Earthquake Baby Dragon Poison
Earthquake Knight Musketeer Poison
Poison Earthquake Baby Dragon
Poison Electro Spirit Musketeer Baby Dragon Ram Rider
Earthquake Musketeer Baby Dragon Poison
Earthquake Poison Baby Dragon Ram Rider
Poison Ram Rider
Musketeer Poison
Poison Knight Earthquake Musketeer Ram Rider
Poison Musketeer Baby Dragon
Earthquake Poison Knight Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon Poison
Earthquake Musketeer Baby Dragon Poison
Earthquake Musketeer Baby Dragon Poison
Earthquake Musketeer Baby Dragon Poison
Earthquake Poison
Earthquake Musketeer Baby Dragon Poison
Earthquake Baby Dragon Poison
Earthquake Musketeer Baby Dragon Poison
Poison
Musketeer
Earthquake Musketeer Baby Dragon Poison
Earthquake Poison Electro Spirit Baby Dragon
Poison Earthquake Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon Poison Ram Rider
Poison Musketeer Baby Dragon
Poison Musketeer Baby Dragon
Electro Spirit Musketeer Poison
Poison Earthquake Musketeer
Electro Spirit Poison
Earthquake Poison
Earthquake Electro Spirit Musketeer
Poison Musketeer Baby Dragon Ram Rider
Poison Knight Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon Poison
Poison
Musketeer
Electro Spirit Musketeer Baby Dragon Poison
Musketeer Poison
Poison Musketeer Baby Dragon

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