My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Cannon Fisherman
Zap
Cannon Firecracker Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Knight Cannon Firecracker
The Log
Electro Spirit Cannon Firecracker Royal Giant Fisherman
Earthquake
Cannon Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Fisherman
Fireball
Cannon Firecracker Fisherman
Poison
Cannon Firecracker Fisherman
Lightning
Knight Cannon Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Cannon Firecracker Fisherman Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Knight
Firecracker The Log
Cannon
Firecracker
Knight Royal Giant Fisherman
Royal Giant
Firecracker Lightning Fisherman Electro Spirit The Log
Lightning
Royal Giant
The Log
Knight Royal Giant Fisherman
Fisherman
Royal Giant Firecracker The Log

Defense Synergies 4 8

Electro Spirit
The Log Fisherman
Knight
Cannon Firecracker The Log Fisherman
Cannon
Knight The Log Firecracker
Firecracker
Knight The Log Cannon Fisherman
Royal Giant
Lightning
The Log
The Log
Cannon Firecracker Electro Spirit Knight Lightning Fisherman
Fisherman
Electro Spirit Knight Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Firecracker The Log
Knight Cannon Firecracker The Log Fisherman
Cannon Fisherman Knight Lightning
Cannon Knight Firecracker Fisherman
Lightning Firecracker The Log
The Log Electro Spirit Cannon Firecracker
Lightning Electro Spirit Cannon Firecracker
Lightning Electro Spirit Cannon The Log
Cannon Fisherman
Knight Cannon Firecracker Fisherman
Electro Spirit Knight Cannon Firecracker The Log Fisherman
Firecracker
Cannon Knight Lightning The Log
Electro Spirit Cannon Firecracker The Log
Knight Cannon
Cannon Lightning The Log Fisherman
Knight Cannon Firecracker Fisherman
Cannon Electro Spirit Knight Firecracker The Log Fisherman
The Log Electro Spirit Knight Cannon Firecracker Fisherman
Cannon Fisherman
Electro Spirit Knight Cannon Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fisherman
Knight Firecracker Lightning The Log Fisherman
Knight Lightning The Log Fisherman
Lightning Knight The Log Fisherman
Knight Cannon Fisherman
Firecracker Electro Spirit
Knight Lightning
Knight Fisherman
Lightning Electro Spirit Knight Firecracker The Log
Cannon
Knight
Lightning The Log
Lightning Knight Cannon
Cannon Firecracker
Electro Spirit Knight Firecracker Lightning The Log Fisherman
Electro Spirit Cannon Firecracker The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker The Log
Firecracker The Log Fisherman
Lightning The Log
Lightning Knight Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning Fisherman
Lightning Fisherman
Firecracker Lightning Knight The Log Fisherman
Lightning Firecracker
Lightning Knight Firecracker The Log Fisherman
Lightning Firecracker Fisherman
Lightning Firecracker The Log Fisherman
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Lightning Fisherman
Lightning Firecracker The Log Fisherman
Lightning Firecracker The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
Firecracker The Log Electro Spirit
Fisherman
Firecracker The Log Lightning Fisherman
Lightning The Log Fisherman
Lightning Firecracker The Log Fisherman
Lightning Firecracker
Lightning Electro Spirit Firecracker
Lightning
Lightning The Log
Lightning Electro Spirit Firecracker
Firecracker Lightning The Log
Lightning Electro Spirit
Lightning Firecracker
The Log
Lightning Knight Firecracker
The Log Firecracker Lightning
Lightning
Firecracker
Electro Spirit Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log
Lightning Firecracker

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