My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Cannon Skeleton Army Baby Dragon
Zap
Cannon Skeleton Army Prince
Barbarian Barrel
Electro Spirit Knight Cannon Wizard Skeleton Army
The Log
Electro Spirit Cannon Skeleton Army Prince
Earthquake
Cannon Skeleton Army
Arrows
Electro Spirit Skeleton Army
Royal Delivery
Electro Spirit Knight Wizard Skeleton Army Baby Dragon Prince P.E.K.K.A
Fireball
Cannon Wizard Skeleton Army Baby Dragon
Poison
Cannon Wizard Skeleton Army
Lightning
Knight Cannon Wizard Baby Dragon Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Skeleton Army Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Cannon Skeleton Army Baby Dragon Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Knight Cannon Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Knight
Baby Dragon Wizard Prince
Cannon
Wizard
Knight Prince P.E.K.K.A
Skeleton Army
Baby Dragon
Knight Prince P.E.K.K.A
Prince
Knight Wizard Baby Dragon
P.E.K.K.A
Electro Spirit Wizard Baby Dragon

Defense Synergies 1 14

Electro Spirit
Baby Dragon
Knight
Cannon Wizard Skeleton Army Baby Dragon
Cannon
Knight Wizard Skeleton Army Baby Dragon Prince
Wizard
Knight Cannon Skeleton Army Prince P.E.K.K.A
Skeleton Army
Knight Cannon Wizard Prince
Baby Dragon
Electro Spirit Knight Cannon Prince P.E.K.K.A
Prince
Cannon Wizard Skeleton Army Baby Dragon
P.E.K.K.A
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard Baby Dragon
Skeleton Army P.E.K.K.A Knight Cannon Prince
Cannon Skeleton Army Prince P.E.K.K.A Knight
Cannon Skeleton Army Prince P.E.K.K.A Knight
Skeleton Army Prince P.E.K.K.A
Skeleton Army Electro Spirit Cannon Baby Dragon
Electro Spirit Cannon Wizard Baby Dragon
Electro Spirit Cannon Baby Dragon P.E.K.K.A
Cannon P.E.K.K.A Skeleton Army Prince
Knight Skeleton Army Cannon Prince
Skeleton Army Electro Spirit Knight Cannon Wizard Baby Dragon
Wizard Baby Dragon
Cannon Skeleton Army Prince P.E.K.K.A Knight Wizard
Wizard Skeleton Army Electro Spirit Cannon Baby Dragon Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Cannon Prince
Skeleton Army Cannon Prince P.E.K.K.A
Wizard Knight Cannon Skeleton Army Prince P.E.K.K.A
Cannon Electro Spirit Knight Wizard Skeleton Army Baby Dragon Prince
Wizard Baby Dragon Electro Spirit Knight Cannon
P.E.K.K.A Cannon Prince
Wizard Skeleton Army Electro Spirit Knight Cannon Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Prince P.E.K.K.A
Knight Wizard Baby Dragon Prince
Skeleton Army P.E.K.K.A Knight Prince
Skeleton Army Prince P.E.K.K.A Knight
P.E.K.K.A Knight Cannon Skeleton Army Prince
Wizard Electro Spirit Baby Dragon
Skeleton Army Prince P.E.K.K.A Knight
P.E.K.K.A Knight Skeleton Army Prince
P.E.K.K.A Electro Spirit Knight Skeleton Army Baby Dragon Prince
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Knight Prince
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A Knight Cannon Wizard
Wizard Cannon Skeleton Army Baby Dragon
Skeleton Army Electro Spirit Knight Baby Dragon Prince P.E.K.K.A
Electro Spirit Cannon Wizard Baby Dragon P.E.K.K.A
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight Prince
Wizard Baby Dragon
Wizard Electro Spirit Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Prince
Knight Wizard Prince
Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Prince
Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Electro Spirit Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Prince
Baby Dragon
Wizard Baby Dragon
Electro Spirit Wizard
Wizard
Electro Spirit
P.E.K.K.A Prince
Wizard
Electro Spirit Skeleton Army Prince
Wizard Baby Dragon
Knight Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince P.E.K.K.A
Electro Spirit Baby Dragon
Baby Dragon Prince
Prince P.E.K.K.A
Wizard

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