My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dart Goblin Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Musketeer Witch
Zap
Dart Goblin Witch
Barbarian Barrel
Electro Spirit Knight Dart Goblin Musketeer Witch
The Log
Electro Spirit Dart Goblin Musketeer Witch
Earthquake
Witch
Arrows
Electro Spirit Dart Goblin Witch
Royal Delivery
Electro Spirit Knight Dart Goblin Musketeer Battle Healer Witch
Fireball
Dart Goblin Musketeer Battle Healer Witch
Poison
Dart Goblin Musketeer Battle Healer Witch
Lightning
Knight Musketeer Battle Healer Witch
Rocket
Musketeer Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Battle Healer Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Dart Goblin Musketeer Battle Healer Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Dart Goblin

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Knight
Dart Goblin Musketeer Witch The Log
Dart Goblin
Knight Battle Healer Golem The Log
Musketeer
Knight Battle Healer Golem The Log
Battle Healer
Dart Goblin Musketeer Witch Golem
Witch
Knight Battle Healer Golem
Golem
Electro Spirit Dart Goblin Musketeer Battle Healer Witch The Log
The Log
Knight Dart Goblin Musketeer Golem

Defense Synergies 4 9

Electro Spirit
The Log
Knight
Dart Goblin Musketeer Witch The Log
Dart Goblin
Knight Musketeer Battle Healer The Log
Musketeer
Knight Battle Healer The Log Dart Goblin
Battle Healer
Musketeer Dart Goblin Witch The Log
Witch
Knight Battle Healer The Log
Golem
The Log
Musketeer Electro Spirit Knight Dart Goblin Battle Healer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Musketeer The Log
Knight Dart Goblin Musketeer Battle Healer Witch The Log
Witch Knight Dart Goblin Musketeer
Witch Knight Dart Goblin Musketeer
Battle Healer The Log
The Log Electro Spirit Dart Goblin Musketeer
Dart Goblin Musketeer Electro Spirit Witch
Electro Spirit Dart Goblin Musketeer Battle Healer The Log
Witch Musketeer
Knight Dart Goblin Musketeer Battle Healer
Dart Goblin Witch Electro Spirit Knight Musketeer The Log
Musketeer Dart Goblin Witch
Knight Musketeer Battle Healer Witch The Log
Electro Spirit Dart Goblin Witch The Log
Knight
The Log
Knight Musketeer Witch
Electro Spirit Knight Dart Goblin Musketeer Battle Healer Witch The Log
Witch The Log Electro Spirit Knight Dart Goblin Musketeer Battle Healer
Dart Goblin Musketeer
Electro Spirit Knight Dart Goblin Musketeer Battle Healer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Witch
Knight Musketeer Battle Healer The Log
Knight Musketeer Battle Healer Witch The Log
Knight Musketeer Battle Healer The Log
Knight Musketeer Battle Healer Witch
Electro Spirit Dart Goblin Musketeer Witch
Knight Dart Goblin Musketeer Battle Healer Witch
Knight Battle Healer
Electro Spirit Knight Witch The Log
Witch Dart Goblin Musketeer
Knight Dart Goblin Musketeer Witch
The Log
Knight Witch
Dart Goblin Musketeer Witch
Witch Electro Spirit Knight Dart Goblin Musketeer Battle Healer The Log
Electro Spirit Dart Goblin Musketeer Battle Healer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log
Dart Goblin The Log
Knight Dart Goblin Musketeer The Log
The Log
Electro Spirit Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch The Log
The Log Dart Goblin
The Log Dart Goblin
Musketeer
Knight Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Knight Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer Witch The Log
Dart Goblin Musketeer The Log
Dart Goblin Musketeer The Log
Dart Goblin Witch The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Electro Spirit Witch
Witch
The Log Dart Goblin Musketeer Witch
Musketeer Witch The Log
Dart Goblin Musketeer The Log
Dart Goblin Musketeer Witch
Electro Spirit Dart Goblin Musketeer Witch
Dart Goblin Musketeer The Log
Electro Spirit
The Log
Electro Spirit Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch
The Log
Knight Dart Goblin Musketeer
The Log Dart Goblin Musketeer
Dart Goblin Musketeer
Electro Spirit Dart Goblin Musketeer Witch The Log
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch The Log

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