My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider
Zap
Sparky
Barbarian Barrel
Electro Spirit Knight Valkyrie Wizard Sparky
The Log
Electro Spirit Hog Rider Sparky
Earthquake
Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Valkyrie Hog Rider Wizard Sparky
Fireball
Hog Rider Wizard Sparky
Poison
Wizard Sparky
Lightning
Knight Valkyrie Wizard Sparky
Rocket
Valkyrie Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Fireball Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Earthquake Fireball Valkyrie Hog Rider Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Knight Earthquake Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider Sparky
Knight
Hog Rider Earthquake Fireball Wizard Sparky
Earthquake
Hog Rider Knight Fireball Sparky
Fireball
Hog Rider Electro Spirit Knight Earthquake Sparky
Valkyrie
Hog Rider Wizard Sparky
Hog Rider
Knight Earthquake Fireball Valkyrie Electro Spirit Wizard
Wizard
Knight Valkyrie Hog Rider Sparky
Sparky
Electro Spirit Knight Earthquake Fireball Valkyrie Wizard

Defense Synergies 0 9

Electro Spirit
Knight
Earthquake Fireball Wizard Sparky
Earthquake
Knight Fireball Sparky
Fireball
Knight Earthquake Valkyrie
Valkyrie
Fireball Wizard Sparky
Hog Rider
Wizard
Knight Valkyrie
Sparky
Knight Earthquake Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Fireball Valkyrie Wizard Sparky
Sparky Knight Valkyrie
Sparky Knight Valkyrie
Sparky Knight Valkyrie
Earthquake Fireball Valkyrie Sparky
Fireball Electro Spirit Earthquake Valkyrie
Electro Spirit Fireball Wizard
Earthquake Electro Spirit Fireball Valkyrie Sparky
Sparky
Knight Valkyrie Sparky
Valkyrie Electro Spirit Knight Earthquake Fireball Wizard
Fireball Wizard
Sparky Knight Earthquake Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Sparky Electro Spirit Earthquake
Sparky Knight
Fireball Sparky
Wizard Sparky Knight Fireball Valkyrie
Fireball Valkyrie Electro Spirit Knight Wizard
Earthquake Valkyrie Wizard Electro Spirit Knight Fireball
Sparky
Valkyrie Wizard Electro Spirit Knight Earthquake Fireball Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Sparky
Fireball Knight Valkyrie Wizard
Knight Valkyrie Sparky
Valkyrie Knight Fireball Sparky
Knight Valkyrie Sparky
Fireball Wizard Electro Spirit
Sparky Knight Fireball Valkyrie
Knight Valkyrie Sparky
Electro Spirit Knight Fireball Valkyrie Sparky
Sparky
Knight Valkyrie Sparky
Fireball Valkyrie
Knight Fireball Valkyrie Wizard Sparky
Wizard Fireball Valkyrie Sparky
Sparky Electro Spirit Knight Fireball Valkyrie
Valkyrie Electro Spirit Earthquake Fireball Wizard Sparky
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Knight Valkyrie Sparky
Fireball
Earthquake Fireball Sparky
Earthquake Knight Fireball Valkyrie Sparky
Fireball Wizard Earthquake Valkyrie Sparky
Fireball Wizard Electro Spirit
Earthquake Wizard Sparky
Earthquake Fireball Wizard
Fireball Wizard
Fireball Sparky
Knight Earthquake Fireball Valkyrie Wizard Sparky
Fireball Wizard
Earthquake Knight Fireball Sparky
Earthquake Fireball
Earthquake Fireball Sparky
Earthquake Fireball Wizard Sparky
Earthquake Fireball Wizard Sparky
Earthquake Fireball Sparky
Sparky
Earthquake Fireball Wizard Sparky
Earthquake Fireball Valkyrie Wizard
Earthquake Fireball Sparky
Fireball Wizard
Sparky
Earthquake Fireball
Earthquake Electro Spirit Fireball Valkyrie Wizard Sparky
Fireball Earthquake Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Fireball Wizard Sparky
Electro Spirit Fireball Wizard
Fireball Sparky
Earthquake Fireball Wizard Sparky
Electro Spirit Fireball Sparky
Sparky
Earthquake Fireball Wizard Sparky
Earthquake Electro Spirit Fireball
Fireball Wizard
Fireball
Fireball Knight Valkyrie Wizard Sparky
Earthquake Fireball Wizard
Fireball Sparky
Sparky
Electro Spirit Fireball Sparky
Fireball
Fireball Sparky
Sparky
Fireball Wizard Sparky

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