My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Fisherman
Giant Snowball
Hog Rider Goblin Curse Fisherman
Zap
Firecracker Goblin Curse Fisherman
Barbarian Barrel
Electro Spirit Knight Firecracker Goblin Curse
The Log
Electro Spirit Firecracker Mini P.E.K.K.A Hog Rider Goblin Curse Fisherman
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Firecracker Goblin Curse
Royal Delivery
Electro Spirit Knight Firecracker Mini P.E.K.K.A Hog Rider Fisherman
Fireball
Firecracker Hog Rider Fisherman
Poison
Firecracker Goblin Curse Fisherman
Lightning
Knight Mini P.E.K.K.A Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mini P.E.K.K.A Goblin Curse

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Knight Firecracker Earthquake Fisherman Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblin Curse Knight Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Knight
Firecracker Hog Rider Earthquake
Firecracker
Knight Hog Rider Earthquake Mini P.E.K.K.A Fisherman
Earthquake
Hog Rider Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Earthquake Hog Rider
Hog Rider
Knight Firecracker Earthquake Electro Spirit Mini P.E.K.K.A
Goblin Curse
Fisherman
Firecracker

Defense Synergies 1 9

Electro Spirit
Fisherman
Knight
Firecracker Earthquake Mini P.E.K.K.A Fisherman
Firecracker
Knight Earthquake Mini P.E.K.K.A Fisherman
Earthquake
Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Firecracker Earthquake Fisherman
Hog Rider
Goblin Curse
Fisherman
Electro Spirit Knight Firecracker Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker
Mini P.E.K.K.A Knight Firecracker Fisherman
Mini P.E.K.K.A Fisherman Knight
Mini P.E.K.K.A Knight Firecracker Fisherman
Firecracker Earthquake Mini P.E.K.K.A
Electro Spirit Firecracker Earthquake
Electro Spirit Firecracker
Earthquake Electro Spirit
Mini P.E.K.K.A Fisherman
Knight Firecracker Mini P.E.K.K.A Fisherman
Electro Spirit Knight Firecracker Earthquake Fisherman
Firecracker
Mini P.E.K.K.A Knight Earthquake
Electro Spirit Firecracker Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Fisherman
Knight Firecracker Mini P.E.K.K.A Fisherman
Electro Spirit Knight Firecracker Fisherman
Earthquake Electro Spirit Knight Firecracker Fisherman
Mini P.E.K.K.A Fisherman
Electro Spirit Knight Firecracker Earthquake Mini P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fisherman
Knight Firecracker Mini P.E.K.K.A Fisherman
Knight Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Knight Fisherman
Knight Mini P.E.K.K.A Fisherman
Firecracker Electro Spirit
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Fisherman
Electro Spirit Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Firecracker
Electro Spirit Knight Firecracker Mini P.E.K.K.A Fisherman
Electro Spirit Firecracker Earthquake Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Fisherman
Earthquake
Earthquake Knight Firecracker
Firecracker Earthquake
Firecracker Electro Spirit
Firecracker Earthquake
Earthquake Firecracker
Firecracker Fisherman
Mini P.E.K.K.A Fisherman
Firecracker Knight Earthquake Fisherman
Firecracker
Earthquake Knight Firecracker Fisherman
Earthquake Firecracker Fisherman
Earthquake Firecracker Fisherman
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Mini P.E.K.K.A Fisherman
Firecracker Earthquake Mini P.E.K.K.A Fisherman
Firecracker Earthquake
Earthquake
Fisherman
Earthquake
Firecracker Earthquake Electro Spirit
Fisherman
Firecracker Earthquake Fisherman
Fisherman
Firecracker Fisherman
Firecracker
Electro Spirit Firecracker
Mini P.E.K.K.A
Earthquake
Electro Spirit Firecracker
Firecracker Earthquake
Earthquake Electro Spirit
Firecracker
Knight Firecracker Mini P.E.K.K.A
Firecracker Earthquake
Firecracker
Electro Spirit Firecracker
Firecracker
Firecracker

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