My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Firecracker Inferno Tower
Barbarian Barrel
Electro Spirit Knight Firecracker Inferno Tower
The Log
Electro Spirit Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Electro Dragon P.E.K.K.A
Fireball
Firecracker Inferno Tower Electro Dragon
Poison
Firecracker Inferno Tower Electro Dragon
Lightning
Knight Inferno Tower Electro Dragon
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Firecracker Fireball Inferno Tower Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball P.E.K.K.A
Knight
Firecracker Fireball Electro Dragon The Log
Firecracker
Knight P.E.K.K.A
Fireball
Electro Spirit Knight The Log
Inferno Tower
Electro Dragon
Knight P.E.K.K.A
P.E.K.K.A
Electro Spirit Firecracker Electro Dragon The Log
The Log
Knight Fireball P.E.K.K.A

Defense Synergies 7 9

Electro Spirit
The Log
Knight
Firecracker Inferno Tower Electro Dragon Fireball The Log
Firecracker
Knight The Log Inferno Tower Electro Dragon P.E.K.K.A
Fireball
The Log Knight Inferno Tower
Inferno Tower
Knight The Log Firecracker Fireball Electro Dragon
Electro Dragon
Knight Firecracker Inferno Tower The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Fireball Inferno Tower P.E.K.K.A Electro Spirit Knight Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Inferno Tower Electro Dragon The Log
Inferno Tower P.E.K.K.A Knight Firecracker Electro Dragon The Log
Inferno Tower P.E.K.K.A Knight Electro Dragon
Inferno Tower P.E.K.K.A Knight Firecracker Electro Dragon
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Electro Spirit Firecracker Electro Dragon
Inferno Tower Electro Spirit Firecracker Fireball Electro Dragon
Electro Spirit Fireball Inferno Tower Electro Dragon P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Knight Firecracker Inferno Tower
Electro Spirit Knight Firecracker Fireball Electro Dragon The Log
Inferno Tower Firecracker Fireball Electro Dragon
Inferno Tower P.E.K.K.A Knight Fireball Electro Dragon The Log
Fireball Electro Spirit Firecracker Electro Dragon P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Knight
Inferno Tower Fireball P.E.K.K.A The Log
Knight Firecracker Fireball Inferno Tower Electro Dragon P.E.K.K.A
Fireball Electro Spirit Knight Firecracker Electro Dragon The Log
The Log Electro Spirit Knight Firecracker Fireball Electro Dragon
P.E.K.K.A Inferno Tower
Electro Spirit Knight Firecracker Fireball Electro Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Inferno Tower P.E.K.K.A
Fireball Knight Firecracker Electro Dragon The Log
P.E.K.K.A Knight Inferno Tower Electro Dragon The Log
P.E.K.K.A Knight Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A Knight
Firecracker Fireball Electro Spirit Electro Dragon
P.E.K.K.A Knight Fireball Inferno Tower
Inferno Tower P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Electro Spirit Knight Firecracker Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower Electro Dragon
P.E.K.K.A Fireball The Log
P.E.K.K.A Knight Fireball Inferno Tower
Firecracker Fireball Electro Dragon
Inferno Tower Electro Dragon Electro Spirit Knight Firecracker Fireball P.E.K.K.A The Log
Electro Spirit Firecracker Fireball Inferno Tower Electro Dragon P.E.K.K.A The Log
Electro Spirit Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Spirit Electro Dragon
Firecracker The Log
Fireball The Log Firecracker Electro Dragon
Fireball The Log Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Knight Fireball Electro Dragon The Log
Fireball Firecracker Electro Dragon
Knight Firecracker Fireball The Log
Firecracker Fireball Electro Dragon
Firecracker Fireball The Log
Firecracker Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log
Fireball
Firecracker Fireball Electro Dragon The Log
Firecracker Fireball Electro Dragon The Log
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
Firecracker The Log Electro Spirit Fireball Electro Dragon
Firecracker Fireball The Log Electro Dragon
Fireball Electro Dragon The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Dragon
Electro Dragon Electro Spirit Firecracker Fireball
Fireball
Fireball Electro Dragon The Log
Electro Spirit Firecracker Fireball Electro Dragon
P.E.K.K.A
Firecracker Fireball The Log
Electro Spirit Fireball Electro Dragon
Fireball Firecracker Electro Dragon
The Log Fireball
Fireball Knight Firecracker Electro Dragon
The Log Firecracker Fireball Electro Dragon
Fireball
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Electro Spirit Firecracker Fireball The Log
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball The Log
P.E.K.K.A
Fireball Firecracker Electro Dragon

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