My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Demolisher Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Skeleton King
Giant Snowball
Skeleton King
Zap
Firecracker Skeleton King
Barbarian Barrel
Electro Spirit Knight Firecracker Skeleton King
The Log
Electro Spirit Firecracker Goblin Demolisher Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Electro Spirit Firecracker Skeleton King
Royal Delivery
Electro Spirit Knight Firecracker Goblin Demolisher Skeleton King
Fireball
Firecracker Skeleton King
Poison
Firecracker Skeleton King
Lightning
Knight Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Rocket Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Goblin Demolisher Rocket The Log Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Goblin Demolisher Rocket Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Firecracker Goblin Demolisher Skeleton King Goblin Machine Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Firecracker

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Knight
Firecracker The Log
Firecracker
Knight
Goblin Demolisher
Rocket
The Log
Knight
Goblin Machine
Skeleton King

Defense Synergies 2 3

Electro Spirit
The Log
Knight
Firecracker The Log
Firecracker
Knight The Log
Goblin Demolisher
Rocket
The Log
The Log
Firecracker Electro Spirit Knight Rocket
Goblin Machine
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker The Log
Knight Firecracker The Log
Rocket Knight
Knight Firecracker Skeleton King
Firecracker Rocket The Log
The Log Electro Spirit Firecracker
Rocket Electro Spirit Firecracker
Rocket Electro Spirit The Log
Skeleton King
Knight Firecracker
Electro Spirit Knight Firecracker The Log Skeleton King
Firecracker
Knight Rocket The Log
Rocket Electro Spirit Firecracker The Log Skeleton King
Knight Skeleton King
Rocket The Log
Knight Firecracker
Electro Spirit Knight Firecracker The Log
The Log Electro Spirit Knight Firecracker
Electro Spirit Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker Rocket The Log
Knight Rocket The Log
Rocket Knight The Log
Knight
Firecracker Rocket Electro Spirit
Rocket Knight
Knight
Rocket Electro Spirit Knight Firecracker The Log
Knight
Rocket The Log
Rocket Knight Skeleton King
Firecracker
Electro Spirit Knight Firecracker Rocket The Log Skeleton King
Electro Spirit Firecracker The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Knight Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Electro Spirit Rocket
Firecracker The Log
The Log Firecracker
The Log Firecracker
Rocket
Firecracker Rocket Knight The Log
Firecracker Rocket
Rocket Knight Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log
Rocket Firecracker The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Electro Spirit
Firecracker The Log
The Log
Rocket Firecracker The Log
Firecracker
Rocket Electro Spirit Firecracker
Rocket The Log
Rocket Electro Spirit Firecracker
Rocket Firecracker The Log
Electro Spirit Rocket
Rocket Firecracker
The Log
Knight Firecracker Rocket
The Log Firecracker Skeleton King
Rocket
Firecracker
Electro Spirit Firecracker Rocket The Log Skeleton King
Firecracker Rocket
Firecracker Rocket The Log

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