My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Little Prince
Zap
Firecracker Mortar Dark Prince Little Prince
Barbarian Barrel
Electro Spirit Knight Firecracker Mortar Dark Prince Little Prince
The Log
Electro Spirit Firecracker Dark Prince Little Prince
Earthquake
Firecracker Mortar
Arrows
Electro Spirit Firecracker Little Prince
Royal Delivery
Electro Spirit Knight Firecracker Dark Prince P.E.K.K.A Little Prince
Fireball
Firecracker Mortar Little Prince
Poison
Firecracker Mortar Little Prince
Lightning
Knight Mortar Dark Prince Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Mortar Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Rage Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Knight Firecracker Little Prince Mortar Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Knight Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Knight
Firecracker Mortar Little Prince
Firecracker
Knight Mortar Dark Prince P.E.K.K.A
Mortar
Knight Firecracker Dark Prince
Rage
Dark Prince
Dark Prince
Firecracker Mortar Rage Little Prince
P.E.K.K.A
Electro Spirit Firecracker
Little Prince
Knight Dark Prince

Defense Synergies 2 7

Electro Spirit
Dark Prince Little Prince
Knight
Firecracker Little Prince Mortar
Firecracker
Knight Mortar Dark Prince P.E.K.K.A
Mortar
Knight Firecracker
Rage
Dark Prince
Electro Spirit Firecracker Little Prince
P.E.K.K.A
Firecracker
Little Prince
Knight Electro Spirit Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar
P.E.K.K.A Knight Firecracker Mortar Dark Prince
Mortar P.E.K.K.A Knight Dark Prince
P.E.K.K.A Knight Firecracker Mortar Dark Prince
Firecracker Dark Prince P.E.K.K.A
Electro Spirit Firecracker Dark Prince
Electro Spirit Firecracker Mortar Little Prince
Electro Spirit P.E.K.K.A
P.E.K.K.A Mortar
Knight Firecracker Dark Prince Little Prince
Electro Spirit Knight Firecracker Dark Prince
Firecracker
Mortar P.E.K.K.A Knight Dark Prince
Electro Spirit Firecracker Mortar Dark Prince P.E.K.K.A
P.E.K.K.A Knight Mortar
Mortar P.E.K.K.A
Knight Firecracker Mortar Dark Prince P.E.K.K.A
Mortar Electro Spirit Knight Firecracker Dark Prince Little Prince
Mortar Electro Spirit Knight Firecracker Dark Prince Little Prince
P.E.K.K.A Mortar
Dark Prince Electro Spirit Knight Firecracker P.E.K.K.A Little Prince
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince P.E.K.K.A
Knight Firecracker Mortar
P.E.K.K.A Knight Dark Prince
Dark Prince P.E.K.K.A Knight
P.E.K.K.A Knight Dark Prince
Firecracker Electro Spirit
Dark Prince P.E.K.K.A Knight
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Electro Spirit Knight Firecracker Mortar Dark Prince
P.E.K.K.A
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Knight
Firecracker
Electro Spirit Knight Firecracker Mortar Dark Prince P.E.K.K.A Little Prince
Electro Spirit Firecracker Dark Prince P.E.K.K.A
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar
Firecracker Mortar
Knight Firecracker Dark Prince
Firecracker Mortar Dark Prince
Firecracker Electro Spirit
Firecracker Mortar
Firecracker
Firecracker Mortar
Firecracker Knight Mortar Dark Prince
Firecracker
Knight Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Mortar
Firecracker Mortar Dark Prince
Firecracker Mortar Little Prince
Mortar
Firecracker Electro Spirit Mortar Dark Prince Little Prince
Firecracker Mortar
Mortar
Firecracker Mortar
Firecracker Little Prince
Electro Spirit Firecracker
Mortar
Electro Spirit Firecracker
P.E.K.K.A
Firecracker
Electro Spirit Dark Prince
Firecracker
Knight Firecracker Dark Prince
Firecracker Mortar
Firecracker Dark Prince P.E.K.K.A
Electro Spirit Firecracker
Firecracker
Firecracker Mortar Dark Prince Little Prince
P.E.K.K.A
Firecracker Mortar

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