My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Knight Firecracker Tesla Giant Skeleton
The Log
Electro Spirit Firecracker Giant Skeleton
Earthquake
Firecracker Tesla
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Giant Skeleton
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Firecracker Earthquake Tesla Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Knight
Firecracker Earthquake The Log
Firecracker
Knight Earthquake Giant Skeleton Mega Knight
Tesla
Earthquake
Knight Firecracker Giant Skeleton The Log Mega Knight
Giant Skeleton
Electro Spirit Firecracker Earthquake The Log
The Log
Knight Earthquake Giant Skeleton Mega Knight
Mega Knight
Firecracker Earthquake The Log

Defense Synergies 4 12

Electro Spirit
The Log
Knight
Firecracker Tesla Earthquake The Log
Firecracker
Knight The Log Tesla Earthquake Giant Skeleton Mega Knight
Tesla
Knight The Log Firecracker Earthquake
Earthquake
Knight Firecracker Tesla The Log Mega Knight
Giant Skeleton
Firecracker The Log
The Log
Firecracker Tesla Electro Spirit Knight Earthquake Giant Skeleton Mega Knight
Mega Knight
Firecracker Earthquake The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Tesla The Log
Knight Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Knight Giant Skeleton
Tesla Knight Firecracker Mega Knight
Firecracker Earthquake Giant Skeleton The Log Mega Knight
The Log Electro Spirit Firecracker Tesla Earthquake Mega Knight
Tesla Electro Spirit Firecracker
Earthquake Electro Spirit Tesla Giant Skeleton The Log Mega Knight
Tesla
Knight Firecracker Tesla Giant Skeleton Mega Knight
Electro Spirit Knight Firecracker Tesla Earthquake Giant Skeleton The Log Mega Knight
Tesla Firecracker
Tesla Mega Knight Knight Earthquake Giant Skeleton The Log
Mega Knight Electro Spirit Firecracker Tesla Earthquake The Log
Knight Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Knight Firecracker
Tesla Mega Knight Electro Spirit Knight Firecracker The Log
Earthquake The Log Electro Spirit Knight Firecracker Tesla Giant Skeleton Mega Knight
Tesla
Mega Knight Electro Spirit Knight Firecracker Tesla Earthquake Giant Skeleton The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Giant Skeleton
Knight Firecracker Tesla The Log Mega Knight
Giant Skeleton Mega Knight Knight The Log
Giant Skeleton Mega Knight Knight Tesla The Log
Giant Skeleton Knight Tesla Mega Knight
Firecracker Electro Spirit Tesla
Knight Tesla Giant Skeleton
Giant Skeleton Mega Knight Knight Tesla
Giant Skeleton Mega Knight Electro Spirit Knight Firecracker The Log
Tesla
Mega Knight Knight Tesla Giant Skeleton
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Knight Tesla
Firecracker Tesla Mega Knight
Tesla Electro Spirit Knight Firecracker Giant Skeleton The Log
Mega Knight Electro Spirit Firecracker Tesla Earthquake Giant Skeleton The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Giant Skeleton The Log
Firecracker The Log
Earthquake Giant Skeleton The Log
Earthquake Knight Firecracker Giant Skeleton The Log
Firecracker Earthquake The Log Mega Knight
Firecracker Electro Spirit
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log Mega Knight
Earthquake
Firecracker Earthquake The Log Mega Knight
Firecracker Earthquake The Log Mega Knight
Earthquake Giant Skeleton The Log Mega Knight
The Log
Earthquake The Log
Firecracker Earthquake The Log Electro Spirit Mega Knight
Firecracker The Log Earthquake
The Log Mega Knight
Firecracker The Log
Firecracker
Electro Spirit Firecracker
Earthquake The Log Mega Knight
Electro Spirit Firecracker
Giant Skeleton Mega Knight
Firecracker Earthquake The Log
Earthquake Electro Spirit
Firecracker
The Log
Knight Firecracker Mega Knight
The Log Firecracker Earthquake
Giant Skeleton
Firecracker Mega Knight
Electro Spirit Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log Mega Knight
Firecracker Mega Knight

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