My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone Prince Goblin Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Tombstone
Zap
Firecracker Tombstone Prince Goblin Giant
Barbarian Barrel
Electro Spirit Knight Firecracker Tombstone
The Log
Electro Spirit Firecracker Tombstone Prince
Earthquake
Firecracker Tombstone
Arrows
Electro Spirit Firecracker Tombstone
Royal Delivery
Electro Spirit Knight Firecracker Prince
Fireball
Firecracker Tombstone
Poison
Firecracker Tombstone
Lightning
Knight Tombstone Prince Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Tombstone Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Firecracker Tombstone Prince Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Knight
Firecracker Prince The Log
Firecracker
Knight Prince Goblin Giant
Tombstone
Prince
Knight Firecracker The Log
Goblin Giant
Electro Spirit Firecracker The Log
The Log
Knight Prince Goblin Giant
Goblinstein

Defense Synergies 3 6

Electro Spirit
The Log
Knight
Firecracker The Log
Firecracker
Knight The Log Tombstone Prince
Tombstone
Firecracker Prince
Prince
The Log Firecracker Tombstone
Goblin Giant
The Log
The Log
Firecracker Prince Electro Spirit Knight Goblin Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone Goblin Giant The Log
Knight Firecracker Tombstone Prince The Log
Prince Knight Tombstone
Prince Knight Firecracker Tombstone
Firecracker Tombstone Prince The Log
The Log Electro Spirit Firecracker
Electro Spirit Firecracker Tombstone
Electro Spirit Goblin Giant The Log
Tombstone Prince
Knight Firecracker Prince
Electro Spirit Knight Firecracker Tombstone Goblin Giant The Log
Firecracker
Tombstone Prince Knight The Log
Electro Spirit Firecracker Tombstone Prince The Log
Knight Tombstone Prince
Prince The Log
Knight Firecracker Tombstone Prince
Tombstone Electro Spirit Knight Firecracker Prince The Log
The Log Electro Spirit Knight Firecracker Tombstone
Prince
Electro Spirit Knight Firecracker Prince Goblin Giant The Log
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Prince
Knight Firecracker Prince The Log
Tombstone Knight Prince Goblin Giant The Log
Prince Knight Goblin Giant The Log
Knight Tombstone Prince Goblin Giant
Firecracker Electro Spirit Goblin Giant
Prince Knight Tombstone Goblin Giant
Knight Prince Goblin Giant
Electro Spirit Knight Firecracker Tombstone Prince The Log
Tombstone Goblin Giant
Knight Tombstone Prince
Prince Goblin Giant The Log
Prince Knight Tombstone Goblin Giant
Firecracker
Tombstone Electro Spirit Knight Firecracker Prince Goblin Giant The Log
Electro Spirit Firecracker The Log
Electro Spirit Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
Goblin Giant The Log
Knight Firecracker Prince The Log
Firecracker The Log
Firecracker Electro Spirit Goblin Giant
Firecracker The Log
The Log Firecracker
The Log Firecracker
Prince
Firecracker Knight Prince The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Firecracker Prince The Log
Firecracker The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log Electro Spirit
Firecracker The Log
Prince The Log
Firecracker The Log
Firecracker
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
Prince
Firecracker The Log
Electro Spirit Tombstone Prince
Firecracker
The Log
Knight Firecracker Prince
The Log Firecracker
Firecracker Prince
Electro Spirit Firecracker The Log
Firecracker
Firecracker Prince Goblin Giant The Log
Prince
Firecracker

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