My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel
Zap
Goblin Gang Dart Goblin Inferno Tower Goblin Barrel
Barbarian Barrel
Electro Spirit Knight Goblin Gang Dart Goblin Inferno Tower Goblin Barrel
The Log
Electro Spirit Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Electro Spirit Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Electro Spirit Knight Goblin Gang Dart Goblin Goblin Barrel
Fireball
Goblin Gang Dart Goblin Inferno Tower Goblin Barrel
Poison
Goblin Gang Dart Goblin Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Goblin Gang Dart Goblin Earthquake Goblin Barrel Freeze Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Knight Goblin Gang Dart Goblin

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Knight
Goblin Gang Dart Goblin Goblin Barrel Earthquake
Goblin Gang
Knight Goblin Barrel Dart Goblin
Dart Goblin
Knight Goblin Barrel Goblin Gang
Earthquake
Knight
Inferno Tower
Goblin Barrel
Knight Goblin Gang Dart Goblin
Freeze

Defense Synergies 4 4

Electro Spirit
Knight
Goblin Gang Dart Goblin Inferno Tower Earthquake
Goblin Gang
Knight Inferno Tower Dart Goblin
Dart Goblin
Knight Goblin Gang Inferno Tower
Earthquake
Knight Inferno Tower
Inferno Tower
Knight Goblin Gang Dart Goblin Earthquake
Goblin Barrel
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin Inferno Tower
Inferno Tower Knight Goblin Gang Dart Goblin
Goblin Gang Inferno Tower Knight Dart Goblin Freeze
Inferno Tower Knight Goblin Gang Dart Goblin
Earthquake
Goblin Gang Freeze Electro Spirit Dart Goblin Earthquake
Dart Goblin Inferno Tower Electro Spirit Goblin Gang Freeze
Earthquake Electro Spirit Dart Goblin Inferno Tower
Inferno Tower Goblin Gang
Knight Goblin Gang Dart Goblin Inferno Tower
Goblin Gang Dart Goblin Electro Spirit Knight Earthquake Freeze
Inferno Tower Goblin Gang Dart Goblin
Inferno Tower Knight Goblin Gang Earthquake Freeze
Electro Spirit Goblin Gang Dart Goblin Earthquake Freeze
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang Freeze
Knight Goblin Gang Inferno Tower
Electro Spirit Knight Goblin Gang Dart Goblin
Earthquake Freeze Electro Spirit Knight Dart Goblin
Dart Goblin Inferno Tower
Goblin Gang Electro Spirit Knight Dart Goblin Earthquake
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Inferno Tower
Knight Goblin Gang
Goblin Gang Knight Inferno Tower
Goblin Gang Knight Inferno Tower
Inferno Tower Knight Goblin Gang
Electro Spirit Goblin Gang Dart Goblin Freeze
Goblin Gang Knight Dart Goblin Inferno Tower
Inferno Tower Knight
Freeze Electro Spirit Knight Inferno Tower
Inferno Tower Goblin Gang Dart Goblin
Knight Dart Goblin Inferno Tower
Knight Goblin Gang Inferno Tower
Dart Goblin
Goblin Gang Inferno Tower Electro Spirit Knight Dart Goblin Freeze
Electro Spirit Dart Goblin Earthquake Inferno Tower Freeze
Electro Spirit Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Dart Goblin Freeze
Dart Goblin
Earthquake Dart Goblin
Earthquake Knight Dart Goblin Freeze
Earthquake
Electro Spirit Dart Goblin Freeze
Dart Goblin Earthquake
Earthquake Dart Goblin Freeze
Dart Goblin
Goblin Gang
Knight Dart Goblin Earthquake
Dart Goblin
Earthquake Knight Dart Goblin
Earthquake Dart Goblin Freeze
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Freeze
Dart Goblin Earthquake
Dart Goblin Earthquake
Earthquake
Earthquake
Earthquake Freeze Electro Spirit
Dart Goblin Earthquake
Dart Goblin
Dart Goblin
Electro Spirit Dart Goblin Freeze
Dart Goblin Earthquake
Electro Spirit Freeze
Earthquake
Earthquake Electro Spirit Goblin Gang Dart Goblin Freeze
Dart Goblin
Freeze
Knight Goblin Gang Dart Goblin
Dart Goblin Earthquake
Dart Goblin
Electro Spirit Goblin Gang Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze
Dart Goblin

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