My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Mortar Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Ram Rider
Zap
Goblin Gang Mortar Ram Rider
Barbarian Barrel
Electro Spirit Knight Goblin Gang Mortar
The Log
Electro Spirit Goblin Gang Ram Rider
Earthquake
Goblin Gang Mortar
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Knight Goblin Gang Ram Rider
Fireball
Goblin Gang Mortar Ram Rider
Poison
Goblin Gang Mortar
Lightning
Knight Mortar Ram Rider Archer Queen
Rocket
Mortar Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Goblin Gang Mortar Fireball Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Goblin Gang

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Ram Rider
Knight
Goblin Gang Mortar Fireball The Log Ram Rider Archer Queen
Goblin Gang
Knight Mortar
Mortar
Knight Goblin Gang Fireball The Log Ram Rider
Fireball
Electro Spirit Knight Mortar The Log Ram Rider Archer Queen
The Log
Knight Mortar Fireball Ram Rider
Ram Rider
Electro Spirit Knight Mortar Fireball The Log Archer Queen
Archer Queen
Knight Fireball Ram Rider

Defense Synergies 4 12

Electro Spirit
The Log Archer Queen
Knight
Goblin Gang Archer Queen Mortar Fireball The Log
Goblin Gang
Knight Mortar The Log Archer Queen
Mortar
Knight Goblin Gang Fireball The Log
Fireball
The Log Knight Mortar Ram Rider
The Log
Fireball Archer Queen Electro Spirit Knight Goblin Gang Mortar Ram Rider
Ram Rider
Fireball The Log
Archer Queen
Knight The Log Electro Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball The Log Ram Rider
Knight Goblin Gang Mortar The Log Ram Rider
Goblin Gang Mortar Ram Rider Knight
Knight Goblin Gang Mortar Ram Rider
Fireball The Log
Goblin Gang Fireball The Log Electro Spirit
Ram Rider Electro Spirit Goblin Gang Mortar Fireball
Electro Spirit Fireball The Log Ram Rider
Goblin Gang Mortar Archer Queen
Knight Goblin Gang
Goblin Gang Electro Spirit Knight Fireball The Log Ram Rider
Goblin Gang Fireball Ram Rider
Mortar Knight Goblin Gang Fireball The Log Ram Rider
Fireball Electro Spirit Goblin Gang Mortar The Log
Knight Goblin Gang Mortar Ram Rider
Goblin Gang Mortar Fireball The Log Ram Rider
Knight Goblin Gang Mortar Fireball
Mortar Fireball Electro Spirit Knight Goblin Gang The Log Ram Rider
Mortar The Log Electro Spirit Knight Fireball Ram Rider
Mortar Ram Rider
Goblin Gang Electro Spirit Knight Fireball The Log
Mortar Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball
Fireball Knight Goblin Gang Mortar The Log
Goblin Gang Knight The Log Ram Rider
Goblin Gang Knight Fireball The Log Ram Rider
Knight Goblin Gang Ram Rider
Fireball Electro Spirit Goblin Gang Ram Rider
Goblin Gang Knight Fireball Ram Rider
Knight
Electro Spirit Knight Mortar Fireball The Log
Goblin Gang
Knight
Fireball The Log Archer Queen
Knight Goblin Gang Fireball Ram Rider
Fireball
Goblin Gang Electro Spirit Knight Mortar Fireball The Log Archer Queen
Electro Spirit Fireball The Log Archer Queen
Electro Spirit Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar The Log
Mortar Fireball The Log Ram Rider
Fireball The Log
Knight Fireball The Log
Fireball Mortar The Log
Fireball Electro Spirit Ram Rider
Mortar The Log
Fireball The Log Ram Rider
Fireball The Log Mortar Ram Rider
Goblin Gang Fireball
Knight Mortar Fireball The Log Ram Rider
Fireball Archer Queen
Knight Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Electro Spirit Mortar Fireball
Mortar Fireball The Log Ram Rider
Fireball Mortar The Log Ram Rider
Fireball Mortar The Log
Fireball
Electro Spirit Fireball
Fireball
Mortar Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Goblin Gang Fireball
Fireball Ram Rider Archer Queen
The Log Fireball
Fireball Knight Goblin Gang
The Log Mortar Fireball
Fireball Archer Queen
Archer Queen
Electro Spirit Goblin Gang Fireball The Log Archer Queen
Fireball Archer Queen
Mortar Fireball The Log Archer Queen
Fireball Mortar

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