My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Electro Spirit Knight Inferno Tower Ice Wizard
The Log
Electro Spirit
Earthquake
Inferno Tower
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Bowler Ice Wizard
Fireball
Inferno Tower Bowler Ice Wizard
Poison
Inferno Tower Ice Wizard
Lightning
Knight Inferno Tower Bowler Ice Wizard
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Poison Bowler Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Inferno Tower Rocket Poison Bowler Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Ice Wizard Poison Inferno Tower Bowler Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Knight Ice Wizard Poison

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler
Knight
Poison Ice Wizard
Inferno Tower
Rocket
Poison
Knight Bowler Mega Knight
Bowler
Electro Spirit Poison Ice Wizard
Ice Wizard
Knight Bowler
Mega Knight
Poison

Defense Synergies 2 9

Electro Spirit
Knight
Inferno Tower Ice Wizard Poison Bowler
Inferno Tower
Knight Poison Ice Wizard Mega Knight
Rocket
Poison
Knight Inferno Tower Ice Wizard Mega Knight
Bowler
Knight Ice Wizard
Ice Wizard
Knight Inferno Tower Poison Bowler Mega Knight
Mega Knight
Inferno Tower Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Inferno Tower
Inferno Tower Knight Ice Wizard Mega Knight
Inferno Tower Rocket Bowler Mega Knight Knight Ice Wizard
Inferno Tower Knight Bowler Ice Wizard Mega Knight
Rocket Poison Bowler Mega Knight
Bowler Electro Spirit Ice Wizard Mega Knight
Inferno Tower Rocket Electro Spirit Poison Ice Wizard
Rocket Bowler Electro Spirit Inferno Tower Poison Mega Knight
Inferno Tower Ice Wizard
Knight Inferno Tower Bowler Ice Wizard Mega Knight
Poison Ice Wizard Electro Spirit Knight Bowler Mega Knight
Inferno Tower Poison Ice Wizard
Inferno Tower Bowler Mega Knight Knight Rocket Ice Wizard
Rocket Bowler Mega Knight Electro Spirit Poison
Inferno Tower Knight Mega Knight
Inferno Tower Rocket Bowler Mega Knight
Mega Knight Knight Inferno Tower Poison Bowler
Mega Knight Electro Spirit Knight Bowler Ice Wizard
Poison Electro Spirit Knight Bowler Ice Wizard Mega Knight
Inferno Tower
Bowler Mega Knight Electro Spirit Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower Bowler
Poison Knight Rocket Bowler Mega Knight
Mega Knight Knight Inferno Tower Rocket Bowler
Rocket Bowler Mega Knight Knight Inferno Tower
Inferno Tower Knight Bowler Mega Knight
Rocket Poison Electro Spirit Ice Wizard
Rocket Knight Inferno Tower Bowler Ice Wizard
Inferno Tower Mega Knight Knight
Rocket Mega Knight Electro Spirit Knight Inferno Tower Poison
Inferno Tower
Mega Knight Knight Inferno Tower Bowler
Rocket Mega Knight Poison Bowler
Rocket Bowler Mega Knight Knight Inferno Tower
Bowler Mega Knight
Inferno Tower Electro Spirit Knight Rocket Poison Bowler
Poison Bowler Mega Knight Electro Spirit Inferno Tower Ice Wizard
Electro Spirit Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Rocket
Poison Bowler Ice Wizard
Rocket Poison
Knight Rocket Poison
Rocket Poison Bowler Mega Knight
Poison Electro Spirit Rocket Ice Wizard
Poison Bowler
Poison Bowler Ice Wizard
Poison
Rocket Poison Bowler
Rocket Poison Knight Bowler
Poison Rocket
Rocket Poison Knight Bowler
Rocket Poison
Poison
Rocket Poison Bowler
Rocket Poison Bowler Mega Knight
Rocket Poison
Rocket
Rocket Poison Bowler Mega Knight
Rocket Poison Bowler Mega Knight
Rocket Poison Bowler Mega Knight
Rocket Poison
Rocket Bowler
Rocket Poison
Poison Electro Spirit Bowler Ice Wizard Mega Knight
Poison Bowler Ice Wizard
Poison Bowler Mega Knight
Rocket Poison
Poison Ice Wizard
Rocket Electro Spirit Poison
Bowler
Poison Rocket Mega Knight
Rocket Electro Spirit Poison
Mega Knight
Rocket Poison Bowler
Electro Spirit Rocket
Rocket Poison Ice Wizard
Poison Knight Rocket Bowler Mega Knight
Poison Bowler
Rocket Poison
Mega Knight
Electro Spirit Rocket Poison Bowler
Rocket Poison
Poison Rocket Bowler Mega Knight
Rocket Bowler Mega Knight

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