My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Curse
Giant Snowball
Minions Goblin Curse Electro Dragon
Zap
Minions Goblin Curse
Barbarian Barrel
Electro Spirit Knight Wizard Goblin Curse
The Log
Electro Spirit Goblin Curse
Earthquake
Arrows
Electro Spirit Minions Goblin Curse
Royal Delivery
Electro Spirit Knight Minions Wizard Electro Dragon
Fireball
Minions Wizard Electro Dragon
Poison
Minions Wizard Goblin Curse Electro Dragon
Lightning
Knight Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Goblin Curse Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse The Log Knight Minions Wizard Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblin Curse The Log Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Golem
Knight
Minions Wizard Electro Dragon The Log
Minions
Knight Golem
Wizard
Knight Golem
Goblin Curse
The Log Electro Spirit
Electro Dragon
Golem Knight
Golem
Electro Dragon Electro Spirit Minions Wizard The Log
The Log
Goblin Curse Knight Golem

Defense Synergies 2 6

Electro Spirit
The Log
Knight
Minions Electro Dragon Wizard The Log
Minions
Knight The Log
Wizard
Knight The Log
Goblin Curse
Electro Dragon
Knight The Log
Golem
The Log
Electro Spirit Knight Minions Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard Electro Dragon The Log
Knight Minions Goblin Curse Electro Dragon The Log
Knight Minions Goblin Curse Electro Dragon
Knight Minions Goblin Curse Electro Dragon
The Log
The Log Electro Spirit Minions Electro Dragon
Minions Electro Spirit Wizard Goblin Curse Electro Dragon
Electro Spirit Electro Dragon The Log
Minions Goblin Curse
Knight
Minions Goblin Curse Electro Spirit Knight Wizard Electro Dragon The Log
Minions Wizard Goblin Curse Electro Dragon
Knight Minions Wizard Goblin Curse Electro Dragon The Log
Wizard Electro Spirit Minions Goblin Curse Electro Dragon The Log
Knight Goblin Curse
Goblin Curse The Log
Wizard Knight Minions Electro Dragon
Electro Spirit Knight Minions Wizard Electro Dragon The Log
Wizard The Log Electro Spirit Knight Minions Goblin Curse Electro Dragon
Goblin Curse
Wizard Electro Spirit Knight Minions Goblin Curse Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Wizard Electro Dragon The Log
Knight Minions Electro Dragon The Log
Knight The Log
Knight Goblin Curse
Wizard Electro Spirit Minions Goblin Curse Electro Dragon
Knight Minions
Knight Goblin Curse
Electro Dragon Electro Spirit Knight Minions The Log
Goblin Curse
Knight Minions Electro Dragon
The Log
Knight Wizard Goblin Curse
Wizard Goblin Curse Electro Dragon
Electro Dragon Electro Spirit Knight Minions The Log
Minions Electro Spirit Wizard Goblin Curse Electro Dragon The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon The Log
Goblin Curse Electro Dragon The Log
Electro Dragon The Log
Knight The Log
Wizard Goblin Curse The Log
Wizard Electro Spirit Minions Goblin Curse Electro Dragon
Wizard The Log
The Log Wizard Goblin Curse Electro Dragon
The Log Wizard Electro Dragon
Minions Electro Dragon
Knight Wizard Electro Dragon The Log
Wizard Goblin Curse Electro Dragon
Knight The Log
Minions Electro Dragon
The Log
Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
Minions
Wizard Electro Dragon The Log
Wizard Goblin Curse Electro Dragon The Log
Minions The Log
Wizard
The Log
Electro Dragon The Log
Goblin Curse The Log Electro Spirit Wizard Electro Dragon
The Log Wizard Electro Dragon
Wizard Electro Dragon The Log
Goblin Curse The Log
Wizard Goblin Curse Electro Dragon
Electro Dragon Electro Spirit Minions Wizard
Wizard Electro Dragon The Log
Electro Spirit Electro Dragon
Wizard Goblin Curse The Log
Electro Spirit Minions Electro Dragon
Wizard Goblin Curse Electro Dragon
The Log
Knight Wizard Electro Dragon
The Log Wizard Electro Dragon
Electro Dragon
Electro Dragon Electro Spirit Minions The Log
Electro Dragon
Electro Dragon The Log
Wizard Electro Dragon

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