My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Dark Prince Rune Giant Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Dark Prince Rune Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Musketeer Witch
Zap
Dark Prince Witch
Barbarian Barrel
Electro Spirit Knight Musketeer Dark Prince Witch Royal Ghost
The Log
Electro Spirit Musketeer Dark Prince Witch
Earthquake
Witch
Arrows
Electro Spirit Witch
Royal Delivery
Electro Spirit Knight Musketeer Dark Prince Witch Royal Ghost
Fireball
Musketeer Witch
Poison
Musketeer Witch
Lightning
Knight Musketeer Dark Prince Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Dark Prince Rune Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Royal Ghost Musketeer Dark Prince Rune Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Knight
Musketeer Witch The Log
Musketeer
Knight Dark Prince Rune Giant The Log Royal Ghost
Dark Prince
Musketeer Witch Royal Ghost
Rune Giant
Musketeer
Witch
Knight Dark Prince Royal Ghost
The Log
Knight Musketeer
Royal Ghost
Musketeer Dark Prince Witch

Defense Synergies 2 12

Electro Spirit
Dark Prince The Log
Knight
Musketeer Witch The Log
Musketeer
Knight The Log Dark Prince Royal Ghost
Dark Prince
Electro Spirit Musketeer Witch The Log Royal Ghost
Rune Giant
Witch
Knight Dark Prince The Log Royal Ghost
The Log
Musketeer Electro Spirit Knight Dark Prince Witch Royal Ghost
Royal Ghost
Musketeer Dark Prince Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log
Knight Musketeer Dark Prince Witch The Log
Witch Knight Musketeer Dark Prince
Witch Knight Musketeer Dark Prince
Dark Prince The Log
The Log Electro Spirit Musketeer Dark Prince Royal Ghost
Musketeer Electro Spirit Witch
Electro Spirit Musketeer The Log
Witch Musketeer
Knight Musketeer Dark Prince Royal Ghost
Witch Electro Spirit Knight Musketeer Dark Prince The Log Royal Ghost
Musketeer Witch
Knight Musketeer Dark Prince Witch The Log
Electro Spirit Dark Prince Witch The Log Royal Ghost
Knight
The Log
Knight Musketeer Dark Prince Witch
Electro Spirit Knight Musketeer Dark Prince Witch The Log Royal Ghost
Witch The Log Electro Spirit Knight Musketeer Dark Prince Royal Ghost
Musketeer
Dark Prince Royal Ghost Electro Spirit Knight Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Witch Royal Ghost
Knight Musketeer The Log Royal Ghost
Knight Musketeer Dark Prince Witch The Log
Dark Prince Knight Musketeer The Log
Knight Musketeer Dark Prince Witch
Electro Spirit Musketeer Witch
Dark Prince Knight Musketeer Witch
Knight Dark Prince
Electro Spirit Knight Dark Prince Witch The Log
Witch Musketeer
Knight Musketeer Dark Prince Witch
Dark Prince The Log
Dark Prince Knight Witch
Musketeer Witch
Witch Electro Spirit Knight Musketeer Dark Prince The Log
Electro Spirit Musketeer Dark Prince Witch The Log Royal Ghost
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log Royal Ghost
Musketeer The Log Royal Ghost
The Log
Knight Musketeer Dark Prince The Log
Dark Prince The Log
Electro Spirit Musketeer Witch
Musketeer Witch The Log
The Log
The Log
Musketeer
Knight Musketeer Dark Prince The Log
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Witch The Log
Musketeer The Log
Musketeer Dark Prince The Log
Witch The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Electro Spirit Dark Prince Witch
Witch
The Log Musketeer Witch Royal Ghost
Musketeer Witch The Log
Musketeer The Log
Musketeer Witch
Electro Spirit Musketeer Witch
Musketeer The Log
Electro Spirit
The Log
Electro Spirit Musketeer Dark Prince Witch
Musketeer Witch
The Log
Knight Musketeer Dark Prince
The Log Musketeer
Musketeer Dark Prince
Electro Spirit Musketeer Witch The Log
Musketeer Witch
Musketeer Dark Prince Witch The Log Royal Ghost

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