My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Royal Giant Guards Fisherman
Barbarian Barrel
Electro Spirit Knight Wizard Guards
The Log
Electro Spirit Royal Giant Guards Fisherman
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Knight Wizard Guards Fisherman
Fireball
Wizard Fisherman
Poison
Wizard Guards Fisherman
Lightning
Knight Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Guards Fisherman Fireball Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Knight
Fireball Wizard The Log
Royal Giant
Fireball Fisherman Electro Spirit Wizard Guards The Log
Fireball
Royal Giant Electro Spirit Knight The Log
Wizard
Knight Royal Giant
Guards
Royal Giant The Log
The Log
Knight Royal Giant Fireball Guards Fisherman
Fisherman
Royal Giant The Log

Defense Synergies 2 10

Electro Spirit
The Log Fisherman
Knight
Fireball Wizard The Log Fisherman
Royal Giant
Fireball
The Log Knight
Wizard
Knight Guards The Log
Guards
Fisherman Wizard The Log
The Log
Fireball Electro Spirit Knight Wizard Guards Fisherman
Fisherman
Guards Electro Spirit Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard The Log
Knight The Log Fisherman
Fisherman Knight
Knight Guards Fisherman
Fireball The Log
Fireball The Log Electro Spirit Guards
Electro Spirit Fireball Wizard
Electro Spirit Fireball The Log
Fisherman
Knight Guards Fisherman
Guards Electro Spirit Knight Fireball Wizard The Log Fisherman
Fireball Wizard
Knight Fireball Wizard Guards The Log
Fireball Wizard Electro Spirit Guards The Log
Knight
Fireball The Log Fisherman
Wizard Knight Fireball Fisherman
Fireball Electro Spirit Knight Wizard Guards The Log Fisherman
Wizard The Log Electro Spirit Knight Fireball Guards Fisherman
Fisherman
Wizard Electro Spirit Knight Fireball Guards The Log Fisherman
Guards Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Fisherman
Fireball Knight Wizard The Log Fisherman
Guards Knight The Log Fisherman
Guards Knight Fireball The Log Fisherman
Knight Guards Fisherman
Fireball Wizard Electro Spirit
Guards Knight Fireball
Knight Fisherman
Electro Spirit Knight Fireball The Log
Guards
Knight Guards
Fireball Guards The Log
Knight Fireball Wizard Guards
Wizard Fireball
Guards Electro Spirit Knight Fireball The Log Fisherman
Electro Spirit Fireball Wizard The Log
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards The Log
Fireball The Log Fisherman
Fireball The Log
Knight Fireball Guards The Log
Fireball Wizard The Log
Fireball Wizard Electro Spirit
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Fisherman
Fireball Guards Fisherman
Knight Fireball Wizard The Log Fisherman
Fireball Wizard
Knight Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fisherman
Fireball Wizard The Log Fisherman
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log Fisherman
Fireball The Log
The Log Electro Spirit Fireball Wizard
Fisherman
Fireball The Log Wizard Fisherman
Fireball Wizard The Log Fisherman
Fireball The Log Fisherman
Fireball Wizard
Electro Spirit Fireball Wizard Guards
Fireball
Fireball Wizard The Log
Electro Spirit Fireball
Fireball Wizard The Log
Electro Spirit Fireball Guards
Fireball Wizard
The Log Fireball
Fireball Knight Wizard
The Log Fireball Wizard
Fireball
Electro Spirit Fireball Guards The Log
Fireball
Fireball The Log
Fireball Wizard
Fisherman

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